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View Full Version : Rio 600 MP3 [wip] and a question


bedrock
02-14-2003, 02:28 AM
Hey all. Just looking for some criticism and wanted to post something I've been working on. I do have a quick question...

there are some ireggularities in the nice, smooth surface of the player. Meshsmoothing doesnt fix it, and at some places it's noticable. Tweaking the vertices yeilds nothing but more frustration. Are there any tips for creating a nice, bumpless surface that seems to flow a little better.

for more of what im talking about, check out the purple part of the player. Thanks!

http://bedrock.netfirms.com/mp3-wip.jpg

bedrock
02-14-2003, 01:26 PM
...

ckaos@om
02-14-2003, 01:50 PM
Very nice ! simple and elegant!
Modelling texturing and lighting seem to be good for the most part : i am not so sur about the " big round buttons" texture though .
About your problem : are you sure it is a geometry problem and not just a case of Anti Aliaising ?
Perhaps you could post a wire (low and high poly), that would make determining the cause easier :)
good job anyway!:thumbsup:

bedrock
02-14-2003, 02:08 PM
Here's the wireframe. It's kinda messy poly modelling, but it works.

http://bedrock.netfirms.com/mp3-wire2.jpg

Thanks peeps!

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