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feanor
03-24-2002, 01:00 AM
Hello All ;-)
I'm a new user and this is my first post. May be too lately, but I've decided to make viking's god Thor and this is my today's work
:wip:

wlau
03-24-2002, 01:09 AM
That's looking nice - good detail and facial composition. Hard to comment too much though but I honestly can't wait till you get more done! keep it up!

wlau

ThreedyModeler
03-24-2002, 02:02 AM
Wow. Looking good so far. Good facial detail.

Im from Norwegian descent myself, so its good to see Norse mythology being represented here. :grin:

Do you have a concept sketch for your overall look & feel? Or just modeling as you go...

Keep the updates comin.

feanor
03-28-2002, 12:21 AM
next phase:

OZ
03-28-2002, 12:46 AM
Very detailed and fluid modeL! it looka like a sculpture!!!:thumbsup:

feanor
03-28-2002, 02:24 AM
and the body:
wire:

feanor
03-28-2002, 02:26 AM
and rendered:

... to be continued...:wip:

Joel Hooks
03-28-2002, 02:28 AM
just watch out for his 'roid rages. That hammer packs a punch! :P

that is looking top knotch. I really like the features of the head/beard.

feanor
03-28-2002, 11:11 PM
:) I have not time ('cause I'm at work now), but I've finished the legs and the boots, and working at hands now.
I havn't concept for armor yet :-(( but I'll search from the net...

that's all, folks,
keep watching :)
:wip: :wip: :wip:

[msf]
03-29-2002, 01:39 AM
the head looks a little small for that huge body

but good model none the less keep rocking. Model reminds me of one of the vikings from the thirteenth warrior.

kfc
03-29-2002, 03:29 AM
Wow.... a really rare modeling method.
Not seeing alot of ppl can do patch models at this level. seems like u are really good at it.
anyway, nice work.
i'm agree that the head isn't so fit to the body tho.

feanor
03-29-2002, 03:04 PM
Thanx, :)
Kfc, maybe you are right - head look a small, but I'll fix it later. I must model the hair from side and back of the head...
Kfc, why you think the patches is rare method?? It is very similar to NURBS surfaces... I work not with natural patch grids, a with spline cage and Surface tools (in 3DS MAX).

leigh
03-29-2002, 03:31 PM
Wow - very cool so far!!! I love the detail you modelled on the head :)
I actually rather like the way the head is small compared to the body - it gives him a sort of superhero look. I would LOVE to see him textured :):) *hint* *hint*
Cool work, Feanor :D

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