daytona
12-07-2006, 01:02 PM
I have made a character that I am about to rig. This character has multiple hair-dos, eyes that are madeup out of multiple meshes, different outfits that which on and off, eye lashes that are Hairs along separate splines + objects that the Character carries or holds.
I have grouped everything into a null which is inside a hypernurbs. Similar things like hair dos etc are in there own nulls within the main overall null.
My question is ..how do I rig the model so that everything follows when it moves. Do I set up the rig and bind all the elements individually. I guess Hair will follow the poly selection so probably doesn't need to be binded. Will cloth do the same if I fix some points? All a bit confused. The tutorials I've followed are all a bit basic and don't deal with the added complications of clothes etc. I'm using R10 ( and haven't received my training vids yet!)
I have grouped everything into a null which is inside a hypernurbs. Similar things like hair dos etc are in there own nulls within the main overall null.
My question is ..how do I rig the model so that everything follows when it moves. Do I set up the rig and bind all the elements individually. I guess Hair will follow the poly selection so probably doesn't need to be binded. Will cloth do the same if I fix some points? All a bit confused. The tutorials I've followed are all a bit basic and don't deal with the added complications of clothes etc. I'm using R10 ( and haven't received my training vids yet!)
