PDA

View Full Version : Rigging question


daytona
12-07-2006, 01:02 PM
I have made a character that I am about to rig. This character has multiple hair-dos, eyes that are madeup out of multiple meshes, different outfits that which on and off, eye lashes that are Hairs along separate splines + objects that the Character carries or holds.
I have grouped everything into a null which is inside a hypernurbs. Similar things like hair dos etc are in there own nulls within the main overall null.
My question is ..how do I rig the model so that everything follows when it moves. Do I set up the rig and bind all the elements individually. I guess Hair will follow the poly selection so probably doesn't need to be binded. Will cloth do the same if I fix some points? All a bit confused. The tutorials I've followed are all a bit basic and don't deal with the added complications of clothes etc. I'm using R10 ( and haven't received my training vids yet!)

s66
12-07-2006, 05:21 PM
The new C4D joints no longer need to be children of the mesh. But I suggest you still make the rig a child of your "Master" null. Use this null to move the entire "Character" around. The "Character" could include all assets including expressions that you could easily save and load into any scene. The eyes, wigs etc. can be directly under the master null or somewhere else within the heirarchy that makes sense. As to deforming multiple meshes with 1 joint, I think this is possible by adding a weight tag to the meshes and including the joints under the joints tab. Cloth is a simulation so in theory you could put it outside the master null although it may make more sense to put it under the master since at the start of the simulation, the cloths should surround the body and to ensure this, you would want both objects to be children of the master. If you are new to this I suggest you rig a bald, nude, eyeballless dude and get it working right. This is an excellent opportunity to use the new layers. Organize the extraneous stuff into layers and just hide them until you are ready to add it to the rig. Good luck!
-Sadato

CGTalk Moderation
12-07-2006, 05:21 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.