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3dsmaxfreak
12-07-2006, 03:46 AM
Hey all,

Heres a goliath model i've been working on . Any feedback is greatly appreciated . Thanks in advance :)

http://img132.imageshack.us/img132/7350/goliath2pj8.jpg


http://img132.imageshack.us/img132/5360/goliathsidezd9.jpg


http://img87.imageshack.us/img87/6170/goliathfacehc8.jpg

NME-Se7eN
12-07-2006, 05:53 AM
While I applaud the subject matter, the bodyshape you have going on looks more like Hudson or Broadway. This should be the goal.
http://ewancient.lysator.liu.se/pic/fanq/j/c/jcontreras2/goliathbp.jpg

smog890
12-07-2006, 07:08 AM
legs look to small, butt looks to big, stomach should have more muscles looks like a beer gut. Othere than that the model looks good thats just what I notice the first few seconds I looked at it those 3 things really stood out.

3dsmaxfreak
12-08-2006, 03:42 AM
While I applaud the subject matter, the bodyshape you have going on looks more like Hudson or Broadway. This should be the goal.
http://ewancient.lysator.liu.se/pic/fanq/j/c/jcontreras2/goliathbp.jpg

Thanks for the comments .. I shall post the concept art I have been working from. Though i see what you mean. Thanks again.

legs look to small, butt looks to big, stomach should have more muscles looks like a beer gut. Othere than that the model looks good thats just what I notice the first few seconds I looked at it those 3 things really stood out.

Thanks .. I shall take some fat from him :)

3dsmaxfreak
12-13-2006, 03:24 AM
I've put Goliath on a diet .. I still haven't attached the wings .. do you guys reckon more detail should go into them ? or should it all be in the texture ? Any other comments would be appreciated . Thanks for looking

http://img242.imageshack.us/img242/9549/frontwirenewgoliathdu4.jpg

http://img227.imageshack.us/img227/4886/sidenewgoliath2eo3.jpg

http://img224.imageshack.us/img224/4528/sidenewgoliathim4.jpg

http://img242.imageshack.us/img242/4119/backnewgoliathez1.jpg

Stinkfoot
12-13-2006, 09:11 AM
The body is very improved.

You should change the wings, look at batwings for example.. like Goliath's wing's they are like hands. and the wing "webbing" is between each fingers.
This allows the model (and any real life bat wing) to actually spread and flap, you current wings are too bulky and stiff.

Sorry big pic
http://z.about.com/d/animals/1/0/I/6/bat_wing.jpg

The wyvern from the MMO world of warcraft is a good example of this as well.

http://img160.imageshack.us/img160/5155/ss00026ui.jpg

3dsmaxfreak
12-14-2006, 03:19 AM
Thanks .. I was thinking of doing the webbing in the texture or would it look better to have it modeled ?

3dsmaxfreak
12-15-2006, 04:25 AM
Okay I decided to model the webbing on his wings .. though I'm not sure whether I should attach the wings in a fully stretched position or slightly bent position ? Any suggestions on this would be appreciated .. thanks for looking

Slightly bent wing images

http://img314.imageshack.us/img314/175/goliathwingsfrontec1.jpg

http://img314.imageshack.us/img314/6795/goliathwingsbackyf0.jpg

http://img314.imageshack.us/img314/6194/goliathwingssidebi8.jpg

Fully stretched wing images

http://img309.imageshack.us/img309/2433/goliathwingsstretchedfrzl1.jpg

http://img285.imageshack.us/img285/3415/goliathwingsstretchedbaxv9.jpg

http://img285.imageshack.us/img285/5649/goliathwingsstretchedsirg7.jpg

SylvanMist
12-15-2006, 01:28 PM
It looks like you've got too many polygon's going on there in the tops of his legs when compared to the very much lower amount in his lower leg. Same with the top shoulder area, the wings, and those things on his back. Try to eliminate any polgyon that doesn't create a new shape for you, like you only need 1 poly for a flat planar area, if there's more than 1 there for the same surface shape then get rid of it.

Otherwise the model is looking pretty good!

3dsmaxfreak
12-15-2006, 11:46 PM
Thanks for the comments Roja. The reason why I have more polygons in those areas is to help with the deformation around those areas. But I see what you mean .. I shall try to optimize as much as I can .. Thanks again :)

BadSpleen
12-16-2006, 03:57 AM
Only a small point, but from the side view looking at the arm, you have an edge that goes directly vertical. This removes the organic feel of the model, basically on anything living, never model straight lines of edges (unless necassery) as it makes the model look less "living" and too structured.

Chilli x

3dsmaxfreak
12-17-2006, 01:32 AM
thanks for that Chillipunk, I will adjust that :)

3dsmaxfreak
12-20-2006, 03:26 AM
Wow an afternoon reading about bat wings does do wonders. I will be attaching the wings in this spread position. When the wings get animated they will bend as shown below. Any comments appreciated.

http://img100.imageshack.us/img100/9472/01newwingsfrontdec06tc0.jpg

http://img307.imageshack.us/img307/3766/02newwingsbackdec06dw3.jpg

http://img307.imageshack.us/img307/6442/03newwingssidedec06pv5.jpg

http://img307.imageshack.us/img307/7426/04newwingsfrontbentdec0tq8.jpg

http://img307.imageshack.us/img307/293/05newwingsbackbentdec06nd5.jpg

http://img100.imageshack.us/img100/5756/06newwingssidebentdec06bg3.jpg

http://img307.imageshack.us/img307/7260/07newwingsthreequartervxa6.jpg

monkeynutz
12-20-2006, 08:29 AM
I like the look you've got going here. I haven't seen your actual concept art, but it is pretty true to the art another user posted, which is what I think you were going for for the most part. I definitely like the wing redesign, though if you look closely there are a few more edges that can be removed to keep the same shape (pending planned deformation). In any case, a nice model and on to the crits!

Well, nobody's addressed this yet, so I may be wrong, but it appears that his legs are broken...err..sorta. It's just that knees bend in only one direction and legs are more or less straight. You have his upper legs leaving his torso at a decent angle (it's good to model things at angles representing the middle of deformations, so this is more than acceptable) and that angle changes to vertical at the knees. Basically his knees are bending the wrong way (but also the right way, which is good) in the default position. Once you rigged him up you'd need to bend his knee along an inappropriate axis for his leg to be straight, which might turn out ok, but would likely cause some at least slightly unpleasant deformation in the knee area. That angle's not too severe, so it's not a big problem, but I thought I would point it out.

A few other minor points: His knees are a bit flat considering the topology in that area, both forearms and lower legs could benefit from another loop, biceps/triceps are very small compared to other muscle groups, back could use slightly more arch, and lastly, depending on how thick (perhaps stone-like) you want the wings to look, you might consider ending the bottom of the wings on a single edge rather than portatying [significant] thickness there.

3dsmaxfreak
01-09-2007, 12:00 AM
Thanks for the feedback monkeynutz. All the stances I have seen goliath in are nearly all with a slightly bent knee position .. I think its because he doesn't stand on a flat foot but rather puts his weight on his toes.

Heres the concept i'm trying to achieve

http://img181.imageshack.us/img181/9241/gg608072qq3.jpg

I fixed up most of his anatomy, what you guys think ?

http://img166.imageshack.us/img166/5944/goliathmoremusclesxq6.jpg

http://img166.imageshack.us/img166/9086/goliathmoremusclessidevll4.jpg

3dsmaxfreak
01-20-2007, 07:42 AM
Allright I've added some more details to the wings and fixed the leg problem i think .. any comments appreciated. The webbing is a single plane and so are his front and back pieces of his cloth around the waist.

http://img219.imageshack.us/img219/3869/goliathimprovedwingsand6ib.jpg

http://img464.imageshack.us/img464/108/goliathimprovedwingsand5tz.jpg

http://img260.imageshack.us/img260/1175/goliathimprovedwingsand5qd.jpg

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