Tak Tak
12-06-2006, 06:01 PM
Hi,
Normally I animate with own custom rigs using euler curves, but this time I have to use CS Biped. So these questions are for those people who use Character Studio Biped for animation works daily or at least often than once in month :)
I have huge problems with workflow because I'm trying to animate same way as I animate my own custom rigs. I know CS doesn't work same way and that's why I want some help here.
1a. Is Euler with Biped good enough so it can be used? (I'm using max8)
1b. I think Euler curves behave strangely. At least it's totally different than normal Euler controller!?!
2. There is no possibility for stepped curves(using TCBs). So how should I block animation?
3. When adjusting TCB's different values my keys and curves jumps arround Curve Editor... Should I use Curve Editor at all if I use TCBs?
4. What is THE THING I should realize before I get inside CS Biped system before I get crazy? :argh:
5. Tell me your simple workflow 1, 2, 3...
Thanks for everybody ;)
Normally I animate with own custom rigs using euler curves, but this time I have to use CS Biped. So these questions are for those people who use Character Studio Biped for animation works daily or at least often than once in month :)
I have huge problems with workflow because I'm trying to animate same way as I animate my own custom rigs. I know CS doesn't work same way and that's why I want some help here.
1a. Is Euler with Biped good enough so it can be used? (I'm using max8)
1b. I think Euler curves behave strangely. At least it's totally different than normal Euler controller!?!
2. There is no possibility for stepped curves(using TCBs). So how should I block animation?
3. When adjusting TCB's different values my keys and curves jumps arround Curve Editor... Should I use Curve Editor at all if I use TCBs?
4. What is THE THING I should realize before I get inside CS Biped system before I get crazy? :argh:
5. Tell me your simple workflow 1, 2, 3...
Thanks for everybody ;)
