View Full Version : WIP Gargoyle
squidinc 02-13-2003, 10:27 PM been working on a gargoyle monster thing this evening, whaddya think? any suggestions? :wavey: :)
http://www.m1k3.com/cgremote/gargoylewip.jpg
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lookin sweeeet! love the style!! hurry up with the next update :D:D
That Adrian Guy
02-14-2003, 12:21 AM
Squid! You rule!
Nothing to crit until you put the head on... keep it up!
Very nice start / WIP.
Arms,hands, legs and feet seem a little square though (box modeling?) - the feet are a tad to flat also. Be sure to post your progress.
fxgogo
02-14-2003, 10:41 AM
I like his chest and spine, the lower portion of his legs are a bit too much out of proportion for me. Maybe reduce the size of the heel. I like the little bones or horns that stick out of his body.
neilyb
02-14-2003, 12:35 PM
Really not sure about those feet, something flat and Sub-D about them!! Otherwise coming on nice, lets see a head!!!
DeathCarrot
02-14-2003, 03:09 PM
great work as usual squid :thumbsup: get that head finished ASAP! :wip:
bobzilla
02-14-2003, 04:57 PM
Did you use matrix extrude on the claws? I did a dino and used matrix extrude. Not completly satisfied with the results. Just wondering what method you used.
Looks great all 'round, though!
mindways
02-14-2003, 05:36 PM
Hi Squidinc
Verg good organic modeling. I notice you like to put some
image as background. Is this a contrast effect or you are
actually using to boost the GI?? pls advise
Ed, mindways
mindways
02-14-2003, 05:38 PM
Is this your own imagination model....can't wait to see the
rigging..
sebek27
02-14-2003, 08:09 PM
nice job again !! are you using poly(point by point) modeling or box modeling for your characters ??? any tutorials on how you model ??
Kotayus
02-14-2003, 08:44 PM
i agree, squid you need to write a tut! god, your modeling is AWESOME i am lovin everything about it, i think the big feet look great, i think it looks good out of proportion...it gives it a bit more character.
squidinc
02-14-2003, 08:53 PM
Hi all, thanks for the feedback so far :thumbsup:
@mindways : I usually put a simple background just bring out the model from the background ( takes a few seconds in photoshop ), I just find it looks nicer than a flat colour, no GI or radiosity, just omni lights
@bobzilla: I just used the extrude and bevel tools, matrix extrude tends to go nuts on me
@sebek27: I use box modelling for all my stuff, I'm still experimenting really as a lot of my stuff is quite simple
and heres a small update :p
its still gonna be a gargoyle type creature but with more of warrior style to it he'll have some sort of staff weapon or big hack n slash kinda sword.
http://www.m1k3.com/cgremote/gargoylewip2.jpg
squidinc
02-15-2003, 01:02 PM
another update, should have the head done soon
:)
http://www.m1k3.com/cgremote/gargoylewip3.jpg
:eek: :eek: :eek: :eek: :eek: :eek:
:applause: mAn your good....
Kotayus
02-15-2003, 09:31 PM
holy freakin crap!
dude, you gotta write a tutorial!
i am SOO lovin it! cant wait to see the head...keep up the good work
squidinc
02-16-2003, 01:18 PM
hi all, another update
I think I'm done with the modelling now ( unless you can think of anything else ) :shrug:
I'm still un sure about the head though, I'm not keen on the round eyes, what do you think?:bounce: :)
textures are just placeholders, ignore them
http://www.m1k3.com/cgremote/gargoylewip4.jpg
Peoples
02-16-2003, 01:30 PM
:applause: :applause: :applause:
Turn the horns upside and maybe tweak the eyes a bit narrower and more mean - and teach us to do these fabulous guys - cant wait for a tut!!:bounce: :bounce: :bounce:
michaeli
02-16-2003, 02:05 PM
Very nice work!:thumbsup:
squidinc
02-16-2003, 05:36 PM
ok, I think I'm done with this one, it aint perfect but I think it looks kinda cool :)
I changed the eyes a bit as suggested but I like the crazy sheep horns :p
http://www.m1k3.com/cgremote/gargoylewip5.jpg
ThirdEye
02-16-2003, 05:38 PM
:thumbsup: :applause: :thumbsup:
slouchcorp
02-16-2003, 06:45 PM
Hey Squid,
Thats fantastic mate i checked out your site you have some very cool modles.
I hope you dont mind i have a suguestion for the wing texture.
Mike.http://www.slouchcorp.batcave.net/wing0000.jpg
slouchcorp
02-16-2003, 06:54 PM
this is the texture i used trying to get a more transllusint feling to it.
keep up the awsome work man its inspiring.
Mike.http://www.slouchcorp.batcave.net/Texture.jpg
squidinc
02-16-2003, 07:01 PM
http://www.cgtalk.com/images/icons/icon10.gif cool, I was gonna ask how you did the veiny texture, I'm still experimenting with creating a similar effect using procedurals, cheers Mike :)
mactabilis
02-16-2003, 07:05 PM
can you post up some unsmoothed wireframes? Id love to see that.
Phasmatis
02-16-2003, 07:36 PM
Yeah, I would love to see a wireframe. :)
slouchcorp
02-16-2003, 08:02 PM
Cool no problems mate do you have the dark tree shaders? there is a pre set vainy skin in there you could tweek.
Are you using 7 or 8? i ask because id love to see how you go about rigging him.
Cheers Mike.
squidinc
02-16-2003, 08:18 PM
heres a wire :)
http://www.m1k3.com/cgremote/gargoylewire.jpg
squidinc
02-16-2003, 08:21 PM
Originally posted by slouchcorp
Cool no problems mate do you have the dark tree shaders? there is a pre set vainy skin in there you could tweek.
Are you using 7 or 8? i ask because id love to see how you go about rigging him.
Cheers Mike.
yup got em, I've not had a look through them to be honest, I 've got r8 with mocca so I might have go at rigging his wings using sofk ik :D
Phasmatis
02-16-2003, 08:50 PM
Is that wire shot the cage or the end result? If it's the cage :eek: how do you work with so many polys?
Edit: I meant to say this too... That's a nice mesh. :)
That Adrian Guy
02-16-2003, 09:18 PM
I love you squid... no... seriously...I *LOVE* you maaaan...
I stared at it forever and the only thing I can crit is the wing texture, I don't think it quite fits... I like how it's scuffed up but you should probably go for more of a blue tone....
It's your model though!!!
You said by month's end you'd have a tutorial for your scene set up... did you still mean that?
YOU RULE!
squidinc
02-16-2003, 10:00 PM
lol :D
erm.. :surprised
yup I'm still working on the spider one, although the end of the month thing is looking a little unlikely, it will be done eventually though :thumbsup:
squidinc
02-16-2003, 10:05 PM
Originally posted by Phasmatis
Is that wire shot the cage or the end result? If it's the cage :eek: how do you work with so many polys?
Edit: I meant to say this too... That's a nice mesh. :)
well.. thats actually the cage, ehehe:hmm:
it's still workable though and rigging it isn't a problem so far :)
ignore the wings though they're not really editable mesh they're lofted so they're basically just splines
squidinc
02-16-2003, 11:01 PM
and so.. finally.. before this thread vanishes into nowhere :cry:
here is it all finished ( apart from some small texture changes maybe )
http://www.m1k3.com/gallery/83.jpg
That Adrian Guy
02-16-2003, 11:18 PM
You gotta animate it now that it's rigged! You have to!
BiGiNnEr
02-17-2003, 01:06 AM
Wao he Looks real scary.. I wonder Wat he going to do if u going to animate it.:applause: :bounce:
Cant wait To see More Of ur Great Work:beer:
Dam Im SO Jelos:drool:
Phasmatis
02-17-2003, 09:11 AM
Originally posted by squidinc
well.. thats actually the cage, ehehe:hmm:
Wow, good on ya, I could never make a mesh as clean as that with that many polys, I just don't have the patients. :D
That looks great, you'll have to do a short, I'd love to see him animated. :)
dAfTiE
02-17-2003, 02:03 PM
Looks REALLY good man!
Only thing I can think of is that the claws looks a little too clean maybe...
Maybe add some dirt and some displacement to simulate some cracks or something like that.
Something strikes me as odd about the wing texture too,
not sure what'd make it look right tho...
Maybe a darker colour,and some veins,and possibly some tearing??
The pattern on there now looks kinda strange.
DeathCarrot
02-17-2003, 04:01 PM
looks great squid, you got to be my fav c4d artist :thumbsup:
all procedurals (sp?) as usual?
Phasmatis
02-18-2003, 07:11 AM
Squidinc, how did you do the scratches on his wings? I need some scratches for a model I'm doing at the moment and they would be perfect.
squidinc
02-18-2003, 12:34 PM
@deathcarrot: yup, all textures are procedural :hmm:
one day I'll start paintin em :D
@Phasmatis its a bhodi nut fusion texture with sema (sp?) and fbm in the two channels, and then use noise for a mask
Kotayus
02-18-2003, 09:30 PM
incredofabulously GREAT!
Im so lovin the model, but i do have a wuick question...what do you use for you BG's? how do you make em? i tried using the basic sky texture and blurring it, but it didnt work well.
DeathCarrot
02-18-2003, 09:37 PM
Originally posted by Kotayus
what do you use for you BG's? how do you make em? i tried using the basic sky texture and blurring it, but it didnt work well.
I think he just renders the model out with the alpha, then copies, enlarges and blurs it in photoshop, and then just puts a 3rd layer underneath those 2, with a suitable bg colour... am i right squid?
squidinc
02-19-2003, 12:47 AM
Originally posted by DeathCarrot
I think he just renders the model out with the alpha, then copies, enlarges and blurs it in photoshop, and then just puts a 3rd layer underneath those 2, with a suitable bg colour... am i right squid?
yup :D
Phasmatis
02-19-2003, 08:29 AM
Originally posted by squidinc
@Phasmatis its a bhodi nut fusion texture with sema (sp?) and fbm in the two channels, and then use noise for a mask [/B]
Great Thanks. :)
Wizzard
03-06-2003, 01:36 PM
wow!!! :bounce: :bounce: :bounce:
lildragon
03-09-2003, 10:23 PM
Would you quit it already :argh: man that demo can't download fast enough! Excellent work again m8. And to think I never visted this forum much, I'll make it a habit now :)
salud
Its a good habit to keep. everybody is helpful and the behavior wholesome. except for that adrian guys occasional immoral posts thats is. lol
squidinc
03-10-2003, 12:27 AM
hehe :) cheers tito
RickBarrett
03-10-2003, 05:23 PM
Hey Squid -
Great stuff - you're making us all look good.
PLEASE upload this to the gallery. And I'll be in contact soon to beg for a hi-res version ;)
- Rick -
squidinc
03-10-2003, 07:56 PM
no problem :)
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