View Full Version : Character: Devil Boy=-
Waters 02-13-2003, 10:22 PM First one is small for you guys with slow connections, the second one is big, so you might have to wait for it.
http://129.21.134.9/DevilBoyfinalsmall.jpg
and the big one.....
http://129.21.134.9/DevilBoyfinal.jpg
Give me some feedback, thats why I'm posting it.
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squidinc
02-13-2003, 10:43 PM
interesting idea :thumbsup:
thats the cleanest shool corridor I've ever seen though perhaps dirty it up with some cracks or paint chipping off the wall. the metal shader on those lockers could use some work aswell, a few dents or rust would liven them up a bit. perhaps even some graffiti on them. The floor doesn't appear to have any displacement either :)
Akuma
02-13-2003, 11:09 PM
the skin really needs more color defenition, its too... orange .. and solid. Also the handles on the lockers should be smoothed. Other then that this picture has alot of potential. :beer:
Waters
02-14-2003, 03:23 PM
Thanks for the replies guys. I hope I get some more. I think I agree with your skin comment, but I dont know how I can get more color variation into his face without really changing my character, he is pretty much just how I wanted him, maybe the concept is the problem. Maybe you could even show me how you mean. There is a lot of detail in the face as far as modeling and texturing goes, a lot of it you cant see, maybe I should do a closeup of just his face. Can you see the veins? I did another render, which I hopes fixes the lockers. What does everyone think about the water? Does it fit with the scene? lighting? shading? Anyone have good tips for 'dirtying' up the scene without putting in rediculous ammounts of time? I hope my new render solves some of your problems. Please more c&c, its the only way I am going to improve! :wavey:
http://129.21.134.9/DevilBoyfinal2.jpg
phoenix2k
02-14-2003, 03:44 PM
lockers look good now... 2 critiques though:
1. The waves of the water (or whatever it is :rolleyes:) seem a little too regular... try roughening that up a bit...
2. the "devil" face looks too clean... maybe some cracks or boils in the skin would be "nice" ;)...
other than that, good work!
TheFreak
02-14-2003, 04:25 PM
Looking very good, but i have a few ideas and you can see what you think
The lockers, floor and walls defintly need a good kickin' some dents and paint chipping and damp etc. (as was mentioned earlier)
i can see you have a lot of detail in the head but he still doensn't look too evil (maybe thats you plan) but i seem to get an idea of a big evil looking brow will make him look a bit nastier.
also perhaps a different expression to make him look a bit more evil.
And i agree with the water, although i'm not sure exactly how water would react in this situation.
I think if you add that kind of detail you will have one kick ass scene. oh and an idea to make it a bit nastier, i take it that he caused the toilets to flood right......ok thats bad but not mega devil bad, maybe he just really had to go and blocked the loo......how about adding some blood seeping from the bathroom and bleeding into the water (cloudly like effect, you know what i mean) just to make it look like he was up to some REALLY bad stuff........or maybe thats just a bit to nasty for the scene...i dunno just a suggestion :)
Keep postin them updates though :)
Waters
02-14-2003, 04:33 PM
hey, thanks for the reply. About the 'cracks and boils', the devil character is supposed to be young.. a school boy, and I'm afraid that the more imperfections I add, the older I make him look. I understand that his face looks clean. What if I gave him a little bit of a five o'clock shadow, just a small sign of facial hair coming in. Also, I wasnt going to give him eyebrows but I could, and maybe a body piercing, a small ring in his eyebrow.
Also.. about the water ( or whatever its supposed to be? ) I could easily make those waves less regular, or even less prominent, but the point is that this devil child pulled a prank in the bathroom, and as a result water is quickly pouring out as he walks away. I'm not really sure how that should look, I have no reference material, but I'm pretty sure the waves would uniformly progress outward from the source ( the doorway ).
Waters
02-14-2003, 04:40 PM
Haha, thanks TheFreak, you are truly evil, or at least a bit more twisted than I :buttrock: . Your right, he doesnt appear super evil. But I was trying for that, maybe it doesnt work though. I had it in my head that Satan wouldnt have been THAT evil as a kid, just a real problem child. I cant imagine say a 14 year old running around killing people, but perhaps that would work better than what I have. I was picturing more an image that represented a sort of fusion between childhood innocence and pure evil, as if he is on his way, but at this point far from being the super evil devil we all have in mind. I think your right on with the dents and paint nicks, so I will add that detail. This piece is going from finished to a WIP. If anyone has some good reference for the water, please pass it along. And.. I think my final gathering settings aren't quite there, but I have tweaked them to insanity, so if anyone has more experience with Mental Ray (Im using maya) and can offer an insight, I thankyou. :rolleyes:
TheFreak
02-14-2003, 05:03 PM
Hey i know i'm kinda sick but i like it :)
but i see what you mean that maybe that would be too evil
anyway i found some pics that might be of use, although there is a lot more water in them
Flood Water in a Room:
http://www.personaladjusters.com/waterdamage.html
Also this might give you some ideas for the corridor:
http://www.subbrit.org.uk/rsg/sites/s/sheerness/garrison_point2.jpg
I hope they help, and sorry for making it a WIP again :p :p
Waters
02-14-2003, 10:26 PM
Sweet, thanks for the reference pics, I'll see what i can do with these.
DanielIser
02-15-2003, 02:25 AM
one thing that first caught my eye was that where the horns come out the skin shouldn't just bulk up like that, maybe its just me but i would make the transition a more smoot one, just my opinion though
Waters
02-15-2003, 08:01 AM
How bout some depth of field?
http://129.21.134.9/DevilBoyfinal3.jpg
TheFreak
02-15-2003, 05:03 PM
Oh yea i forgot to say about the horns, i was thinking perhaps have a bit of a yellowing at the base, i dunno why but that always works for me.
looks for some refs of young horns though and see what they generally look like
also i just noticed the shadow on the shirt (at least i think it's a shadow) is it blueish for a reason?
Glad the ref pics were of some use
Waters
02-15-2003, 06:36 PM
Ill try your idea with the horns, sounds good to me. And about the shirt, the blue shadow is happening because I applied a sub-surface scattering effect to it, you can see it happening at the edges of the shoulder, and the inside of the collar, but I think your right, the blue shadow is standing out too much. I thought it looked good when I first rendered it out, and I do like the look, but I dont think now that it quite matches this shirt. Thanks. :buttrock:
Waters
02-15-2003, 07:48 PM
New shirt:
http://129.21.134.9/DevilBoyfinal4.jpg
Waters
02-15-2003, 08:03 PM
And new horns:
http://129.21.134.9/DevilBoyfinal5.jpg
tvtuna
02-15-2003, 08:28 PM
It's a nice idea, but I have an aversion to the obvious, ie. he's the devil kid, when maybe something more subtle like an average lad with the Omen 2's, '666' tattoed on his head, however, guess it's gone too far for that and not the original idea. I would add torn off stickers to the lockers though the area around the handle's usually cave in slightly, give it that well worn and kicked in look, which all lockers are, even in my workplace, and we're meant to be adults :)
maggog
02-21-2003, 10:44 PM
What did you use to get the water to look like that? I am trying to create decent looking water and yours is a lot better than what I have right now. Any help would be greatly appreciated.
~M~
Waters
02-22-2003, 01:07 AM
Hey, happy to help if I can. I am using maya, and using mental ray to render. I can give you more information about the shader if you would like? What software are you using? Its pretty simple when it comes down to it, low diffusion, medium reflection, refraction index around 1.3.
maggog
02-22-2003, 03:52 AM
I am using Maya 4.5 complete and I have mental ray installed but I have not learned how to use it yet. I have tried making my own shader but I just can't seem to get it to look clear enough. Any tips you have would be awesome.
Thanks, ~M~
Waters
02-22-2003, 04:54 AM
do you have any pics you could show, then maybe i can give some advice on any changes I think you should make. Also, lighting is important to getting the water to look as you would like it.
Hi Waters. I have a few suggestions for your image but it would take too long to explain. I did a Photoshop paintover on you image, hope you don't mind, have a look at the attachment (sorry about the compression but it has to be under 20K to upload)...
bigbad
02-22-2003, 06:18 PM
The DOF removes the sign of the toilet. I think that its important to see that water is coming of the toilet.
Mazaa
02-22-2003, 08:16 PM
way way way too clean. and try making the lockers closest to the devil boy more crisp using the camera options. Like the water on the floor. Is there anything outside the window?:thumbsup:
Krypton
02-22-2003, 08:22 PM
Other than adding dirt and grime to the lockers and walls, which is needed (Like in Tomb's paint over). From your render it looks as if the floor panels don't line up. Towards the window they seem to be off a little, and the wood opposite the lockers looks to be different and a little stretched.
Other than that, it's looking great.
Waters
02-22-2003, 11:23 PM
Thanks for the great crit Tomb, I too dream of electric sheep ( favorite author of mine as well ). I know things need to get dirty on this project, I'm doing another project at the same time, and trying to make the time for this project. I'll try to make an update in the next few days. Thanks for the comments everyone.
mactabilis
02-23-2003, 09:44 AM
Originally posted by tomb
Hi Waters. I have a few suggestions for your image but it would take too long to explain. I did a Photoshop paintover on you image, hope you don't mind, have a look at the attachment (sorry about the compression but it has to be under 20K to upload)...
I've gotta say I love your version, tomb..
Mystifyurmind
02-25-2003, 04:14 AM
Very interesting. I actually like his face and the water reflection of the window. I hope to see more.
Waters
02-27-2003, 04:46 PM
-Thankyou mystify, I appreciate it.
Ok, here is an update, tho long in the coming, I think its a big improvement. I think its close to finished now. Please give me some crits and comments. Thankyou. ( I'm on spring break :beer: )
http://129.21.134.9/DevilBoyfinal6.jpg
Waters
02-27-2003, 09:55 PM
come on people... no reaction to my new pic?
:wavey:
Hey that's looking better! Starting to look more interesting with the detail than the plain white walls. The fire extiguisher is a classic. :thumbsup: . The peeling paint could be made smaller and more irregular. Tune the saturation down on the floorboards 'cos they really jump out at the moment. Lockers may need a darker colour. More graffiti and dirt could help as well. I think he really needs a huge evil grin and some colour variation on his face, black around the eyes etc. Keep it coming... :wip:
Waters
03-10-2003, 11:41 PM
:bounce:
A new update.....
http://129.21.134.9/DevilBoyfinal7.jpg
just do 3d
03-11-2003, 12:23 AM
You might be getting tired of going back and doing stuff buts coming along. Something I thought I thought might be a bit amusing is if the devil child had set the extinguisher off and the way past just for good measure, would make it funny and give the challenge of creating the foam. Maybe he could of smashed the window, wrote something on the wall on the right, kicked one of the lockers in and be smoking a cig an all. Just a thought :eek:
Waters
03-11-2003, 01:08 AM
Haha, thanks, I think your right, that would be amusing, if the devil child had left a path of destruction.
Waters
03-11-2003, 02:13 AM
Does anyone think this piece is completed? Does it work? I'm only 20 years old... I'm floating around trying to figure out what I'm going to do with myself in life.. does anyone see potential? Do I have a long way to go before being able to make money professionally? Any more comments? :shrug:
I am not a professional but i can say this the only thing i think you need any work at all on is your textures. Take a look at squidincs pics they are definantly not so "digital' but it is a very good picture very well modeled. I personally like it but then i have never been paid or hired anyone else for that matter.a little noise here and there couldnt hurt ya :P
just a thought of me, but isn't this supposed to be the FINISHED gallery!? :p :D i mean it seems to me that your pic is more going to be a WIP so i would recommend posting a new thread in the WIP forum and work on your pic and when its finished just post your finished pic in here again :)
@picture: the idea is nice, but the textures @ head need a bit of work i think, they seem so artificial.
i am also thinking what the reflection in the water might be!? the big one is the window ok.. but the other small one!? cant see anything which might fit to this reflection. plz tell me :)
starting to get better and better keep on working.
hope to see a final version soon :D
good luck & cheers mcf
dark_lotus
03-11-2003, 06:22 AM
I'm a bit confused about the image.
But apart from that i was going to suggest that you add a little mens room sign above the doorway.
Perhaps give the devil a little glow?
Interesting concept!
Waters
03-11-2003, 07:39 PM
-Thanks for the comments.
-The "small reflection" isnt a reflection, its actually a paper i had put on the floor, but I'll remove it if thats confusing.
-Yes, this is the "finished" gallery... but.. my work does not satisfy this crowd, so I try to improve on the image so that it might be considered good.
-There is a mens room sign, but it is obscurred by the depth of field, ill move it so as to make it visible.
Think im through with this though, so next update will be my final finished work, if it sucks.. then oh well.
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