Fisticuffs
12-06-2006, 02:30 PM
Hi all
I havce used the split command many times before, but today, something strange happened. I tried to split a surface with another surface (a pipe to be exact), after the operation had completed, the split was perfect but a problem popped up elswhere on the mesh, like a blemish, or as if there were some triangulation problems on the mesh (similar to what you would get in 3d studio)
Anyone come across this problem before?
And one other thing, when I render or look on a shaded viewport, sometimes the solid part of the object does not ahdere to the actual nurbs (as if its a low poly approximation if you catch my meaning)
Thanks for your time guys.
Kelvin
I havce used the split command many times before, but today, something strange happened. I tried to split a surface with another surface (a pipe to be exact), after the operation had completed, the split was perfect but a problem popped up elswhere on the mesh, like a blemish, or as if there were some triangulation problems on the mesh (similar to what you would get in 3d studio)
Anyone come across this problem before?
And one other thing, when I render or look on a shaded viewport, sometimes the solid part of the object does not ahdere to the actual nurbs (as if its a low poly approximation if you catch my meaning)
Thanks for your time guys.
Kelvin
