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Khid
12-05-2006, 08:13 PM
I'm following a head modelling tutorial

http://www.creativecow.net/articles/labelle_jannis/head_ee/index.html

And it's telling me to add points to a blank Polygon object. However, I can't just add points for whatever reason. Has this been changed in R10 or am I doing it the wrong way?

FR33K
12-05-2006, 09:13 PM
convert your object to editable mesh and go to menue : structure: add points and click on the edge of the polygon not more is needed here :)

Per-Anders
12-05-2006, 09:25 PM
CTRL Click anywhere with the move/scale/rotate tool active to make new points, these days though i'd just use the make polygon tool, it's much faster.

Khid
12-05-2006, 09:25 PM
convert your object to editable mesh and go to menue : structure: add points and click on the edge of the polygon not more is needed here :)

I know how to add them, but it's saying to add them when there isn't too much of a polygon. I tihnk I figure out another way to do it, though.

Thanks Fr33k. I'm such a newb it sucks.

FR33K
12-05-2006, 09:33 PM
http://www.arildwiro.com/

check the tuts out not c4d but adaptable ;-) not so outdated as jannis labelle ones ;-)

Khid
12-05-2006, 10:21 PM
CTRL Click anywhere with the move/scale/rotate tool active to make new points, these days though i'd just use the make polygon tool, it's much faster.That's what I did. It works just as well. Just having issues dividing the polygons and modelling a face.

Keeping at it.

Srek
12-06-2006, 04:40 PM
Maybe you were using the wrong polygon object? There are two, the parametric object and the normal polygon object. The parametric object won't work for you.
If it already shows some geometry when you create it, it's the wrong one.
Cheers
Björn

Erik Heyninck
12-06-2006, 07:58 PM
I guess you're talking about eyelids. Why not create a spline, project it on the eyeball-sphere*, extrude nurbs it (negative value in all normal setups), make the Enurbs editable and then use edge extrude?
For a nose start in profile.

Much easier and you have all the advantages and fun of point-modeling

* project: see that your splineis fully covered by the eyeball behind it (it should visibly be smaller left and right that the width of the sphere) and then project view. Immediately your points are on the eyeball and it saves you lots of work adjusting them.

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