PDA

View Full Version : MRay and nurbs tesselation


uschi
02-13-2003, 07:38 PM
i have some nurbs scenes i´d like to render within mentalray, and mr always crashes completely (maya too)

i tried the maya "auto tesselation" and the advanced tesselation and even the mr approximation (but have no idea how it works)

has somebody an advice for me ?

stunndman
02-13-2003, 07:52 PM
if maya and mental-ray crashes your system must be messed up somehow - i have no problems so far rendering my nurbs models

can you confine the problem ? will it crash without textures ? will it crash if you delete all nurbs objects but one ? will it crash with an empty scene with a nurbs sphere ?

uschi
02-13-2003, 08:07 PM
ok it crashes

- a complete scene
- no textures
- usualy i can render it 1 time
- i use clean up scene
- trimms and freeforms
- polygons have not that problem
- it crashes in all cases: FG, GL, raytracing


when im trying around with some easy geometry i have no problems with mr, but when im trying more complexe scenes it used to crash

stunndman
02-13-2003, 08:29 PM
do you have a scene that reliably fails to render and you can share ? if so e-mail it to me and i can give it a try

if not i can only suggest to start over with a clean system (reinstall your OS and your applications)

maybe someone has less intrusive ideas

uschi
02-13-2003, 08:37 PM
system is just 2month old

sorry, can´t share the scene because its a commercial project
with hot agreements... but i will post one scene when i´m working @home

uschi
02-18-2003, 11:44 AM
does realy nobody experianced this problem with mental ray for maya ???

how to tesselate by mr correctly ???

stunndman
02-18-2003, 01:20 PM
Originally posted by uschi
does realy nobody experianced this problem with mental ray for maya ???

how to tesselate by mr correctly ???

not sure what you mean - basically mental-ray uses maya's tesselation settings or you can use the approximation editor


By default, mental ray for Maya uses Maya's tesselation settings for surface approximations. If you want to override this, you can use mental ray for Maya's Approximation Editor (Window > Rendering Editors > mental ray > Approximation Editor).

CGTalk Moderation
01-14-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.