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RiotManZ
02-13-2003, 06:52 PM
Hi there!
This is a project I started some time ago and I never finished it.
I just wanted to get some opinions about it (C&C welcome)

Maybe you could get me some tips for textures?:beer:

http://www.turboladernet.de/riotmanz/kicker_three.jpg


how is this 'machine' called in english? dunno if tablesoccer is the right term....:hmm:

lwadya
02-13-2003, 07:33 PM
hey,
nice job on the modelling, and in general the textures look pretty nice too.
i just have a few suggestions.
- you might want to add a slight bevel to your edges. it might be there, but i can't really tell from the images.
- also, i'm not sure what you intended with the black areas above the goals, but it looks a little patchy. maybe try increasing diffuse. if you have diffuse mapped to an image, you could use the same contrast, just lessen the size of those large pools of darker grey that show up in the render.
all around, the render looks pretty good. i think with a couple of tweaks and some dynamic lighting you can make it even better. also - it's called a foosball table in the US.

RiotManZ
02-13-2003, 07:59 PM
hey Iwadya, thank you for your suggestions.
-youīr completely right, itīs way too dark above the goal. i will ichange the diffuse to a greyish colour.
- iībeveled the edges but because of the dark parts one canīt see them so good. will change this too

and yes, the lighting really sucks. but i wanted to show it to the world ...:scream:

thanks again and hey, didnt know it is a football table.
is this a popular game in the states?:beer:

sinthetic
02-13-2003, 11:32 PM
Nice job on the table soccer, perhaps you could do a motion blur still of one spinning after contact with the ball?

lwadya
02-14-2003, 02:17 AM
yeah, lighting could have an immediate effect on the table. subtle beveling is hard to detect without lighting. i also wouldn't change the diffuse quite yet, see what the change in lighting does first.

i have a question too. what are the blurry grey patches on the playing field? they're a little ambiguous, might be dirt or a reflection?

it's not really that popular here. they have them in bars and billiards halls though.

evildeli
02-14-2003, 02:32 AM
i would say use a bump map and make some pieces not so shinny. I bet i different light set-up would help.

RiotManZ
02-14-2003, 09:44 AM
ok i will change the light. and i think i will keep the colours as they are, because we have the same model in our company and it looks exactly the same.
the spots on the playfield is where the figures pressed the ball on to the field, there the colour is missing and it is dirt too. but out of your question, iīll have to work them over again.

sinthetic
nice idea with the 'action-shot' i think iīll do that, but i first iīll enhance the players a little more. iīm not happy with them

evildeli
where would you place the bumpmaps? i think i didnīt get what your talking about...:hmm:

:beer:

RiotManZ
02-16-2003, 03:18 PM
... hi there
rendered a little animation of the players shooting a ball.
just rendered a wire because o ftime saving and wip.
maybe someone can tell me how to do it a little more dramatic and realistic.
c&c are welcome

thanx

hereīs the animation(DivX 5.02):
http://www.turboladernet.de/riotmanz/Kicker_BOLZ.avi

:beer: :buttrock:

RiotManZ
02-17-2003, 08:44 AM
No comments on the animation?
:annoyed:

lwadya
02-17-2003, 05:07 PM
hey, sorry i've been busy, but i did get a chance to see your animation. i'll start with the good - the camera angle is great. it's dramatic, frames a good composition, and makes the "players" seem larger than life. The animation, however, seems way too stiff. if you want realistic motion, you need to work on adding a lot more chaos to the scene. Right off, I can think of a few things.
1. Everything is stationary from the beginning. Maybe the ball should roll to the kicker? That way it could handle the ball. The ball is the least convincing of all the elements, because it seems so static. if it was slowly rolling at the kicker's feet as it was trying to shoot, the improvement would be enormous.
2. Again, things are way too settled from the start. Before the shot is taken, why not have some quick and jerky movements from the other players, as if they were trying to block the impending shot?
3. Add more than translational movement. So far the only thing that rotates is the shooter. As much as every human player of this game would like to keep their players perfectly upright to block shots, it never happens. the players will sway back and forth a bit, no matter what.
4. Add way more reflex. Everything comes to too sudden a stop. The kicker is close to being there, but rotate and translate it some more for an even longer amount of time after the shot is taken. Think of the real game, as soon as the ball gets past a certain group of players, you switch to another group. There's an extra opportunity to add some rotation or translation after the action has died down.
5. This is more of a suggestion than a critique, but if you wanted to make the shot more dynamic, but at the expensive of some realism(fake football realism, anyway) you could add some loft and hook to the shot. Make it rise slightly off the table and curve to the right or something like that.

Good luck with your work, i hope this helps!

RiotManZ
02-17-2003, 05:47 PM
WOW. This is what I call a consructive critique!! THANKS A LOT.
Everything youīre mentioned, i could have thought by myself....

again thanks a lot. now i have some work to do :D

and hereīs a still of the action scene. I just rendered the players and the playground. The blurry background is a pic of my room iīm doing this stuff in. comped in After effects.
I know its a little over saturated, but remember itīs still a wip:

http://www.turboladernet.de/riotmanz/KickerAction_Comp.jpg

:buttrock:

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