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View Full Version : texturing uv mapping who gets what and how?


carefulconan
02-13-2003, 02:37 PM
Ok I just need some clarification

I've read some tutes. and i've tried it a few times.
But I'm still confused. I'm using lightwave 7.5

so when do you use a uv?
and when I do...
I select the polys . name them. choose the axis.
do i need to then take a screen shot and paint with it in photoshop?

why use unwrapper?

what does unwrapper do that uv and screen shot doesn't?
what's better. ?
why do some game models have all their textures laid out
on a sheet?
Where is Montezuma'z hidden city of gold?

I basically haven't found tutes to be specific enough,(lightwave)
maybe it's me. Any ppl with just the basic process. and any tips
they want to give will receive blessing from heaven.

thanks

EricChadwick
02-13-2003, 02:48 PM
Do some digging around in here...

http://dynamic.gamespy.com/~polycount/ubb/forumdisplay.cgi?action=topics&forum=2D+and+3D+Discussion&number=8

timsvw
02-14-2003, 02:44 PM
Unwrapper works really well for heads and that type of geometry. Here is a tut for you for uv http://www.menithings.com/How/TheFreak_01_UV/Freak_UV_01.html

For game maps you see them all on one sheet becuase they want to save on as much memory as possible. Wasted space on a texture map is not good. Also you do have to take a screen shot or export the map and then take it into any photo paint program to paint you maps.

-tim

leigh
02-14-2003, 11:38 PM
In my opinion, the native LW unwrapping tools are really more than adquate for ANY unwrapping situation. I think the main problem with UV mapping is that people try and take shortcuts all the time with it, because they don't realise that even if you are an expert at it, it still takes ages to do ;)

I personally use planar and cylindrical unwrapping for everything I unwrap. I screengrab the UV map once I have edited it, and it's perfect.

so when do you use a uv?

These days, I pretty much use them 99% of the time. Sometimes I use simple planar projections for certain things, but the rest of the time, I use UV maps.

I select the polys . name them. choose the axis.
do i need to then take a screen shot and paint with it in photoshop?

Yup.

what does unwrapper do that uv and screen shot doesn't?

Nothing really.

what's better. ?

Neither. They will both give you a UV map in the end.

why do some game models have all their textures laid out
on a sheet?

What do you mean?
That's a UV map :surprised LOL
As timsvw mentioned, it's mostly to save on memory :)

Where is Montezuma'z hidden city of gold?

Good question. I've often wondered that myself!

As for tuts and things, check out
LightWaves tutorials page (http://www.lightwave3d.com/tutorials) - scroll down the page a bit and read the "Texturing For Dummies Part 2" that I wrote. It's not really a tutorial as such, but it may clarify some things for you. I suspect you may be a little confused between standard projection types and UV maps.

UV mapping is actually a really logical, simple process. It's just a long one.

carefulconan
02-15-2003, 12:17 AM
Thanks! leigh and timsvw:wavey:

Those explanations are just what I needed.

clearer it seems to me now.

Very Much appreciated.

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