ChrisWatkins
02-13-2003, 09:21 AM
I've rigged a few of my characters, mostly for posing and not for animation. I tried to do this for the first time in Max 5 tonight. The core of the problem is that the vertices dont seem to want to attach to the bones. After making a whole skeleton and carefully assigning each and every vertex to the appropriate bone, all of 6 of the verts move with it. They happen to move with the very last bone I made, but its still not all of the vertices that should move with that last bone.
I used skin and a bones skeleton, I did all the adding and subtracting of vertices through the 'paint weights' option. Even now I can go through looking at the envelopes and see the vertices light up different colors suggesting they're properly attached, yet still, I move the bones and nothing follows. I've posted the max file here if anyone needs to look at it.
I've modeled Jimmy Page with his vintage guitar :airguitar , he simply MUST be shredding on it, not standing in the dissected frog pose.
max file: www.3dchisel.com/extras/saveJimmy.max (I think you have to 'save target as')
Ill be posting him on the Game Art forum as soon as I get this posing mess handled.
I used skin and a bones skeleton, I did all the adding and subtracting of vertices through the 'paint weights' option. Even now I can go through looking at the envelopes and see the vertices light up different colors suggesting they're properly attached, yet still, I move the bones and nothing follows. I've posted the max file here if anyone needs to look at it.
I've modeled Jimmy Page with his vintage guitar :airguitar , he simply MUST be shredding on it, not standing in the dissected frog pose.
max file: www.3dchisel.com/extras/saveJimmy.max (I think you have to 'save target as')
Ill be posting him on the Game Art forum as soon as I get this posing mess handled.
