swords
02-13-2003, 08:33 AM
Hi !
for max5.1
i'm wondering if there's anyway to render a scene without any
'real' source of lighting, resulting shadows and lighlights on objects.
for example, usually when u did a low poly character for a game,
u port the model into the engine and the 'shadows and lighting'
on the character all depends on the texture u created.
'fake' light source. while the overall char's brightness is lit by
other means.
it would be useful if u can 'preview' the appearance of your char
in like those game environments while u're working on the model in max. A preview that won't show the shadows and highlight like in normal render in max.
is there any way ?? plugin ? script ? external program to export to for preview ? (like in a game environment)
i couldn't find anything so far ...
thanx !!
for max5.1
i'm wondering if there's anyway to render a scene without any
'real' source of lighting, resulting shadows and lighlights on objects.
for example, usually when u did a low poly character for a game,
u port the model into the engine and the 'shadows and lighting'
on the character all depends on the texture u created.
'fake' light source. while the overall char's brightness is lit by
other means.
it would be useful if u can 'preview' the appearance of your char
in like those game environments while u're working on the model in max. A preview that won't show the shadows and highlight like in normal render in max.
is there any way ?? plugin ? script ? external program to export to for preview ? (like in a game environment)
i couldn't find anything so far ...
thanx !!
