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View Full Version : New modleing script up


martinc
02-13-2003, 05:12 AM
Hey guys. I haven't had time to work on my short lately, so I posted a little script for ya.

It's basically a easy way to set your subdivision amount in Max similar to how it works in XSI. If you go above 0 iterations it will automatically turn NURMS on. Likewise, if you go to 0 subdivs it will turn it off.

It's not a big deal, but it should save a few clicks. :)

Martin
Grab it HERE (http://www.martincoven.com)

LFShade
02-13-2003, 05:52 AM
It pains me when nobody acknowledges a script, so allow me to say "thanks" for posting your work. I like the idea of an up-res/down-res workflow :)

jadedchron
02-13-2003, 09:33 AM
thanks martin. i can probably make use of this. :thumbsup:

martinc
02-13-2003, 01:48 PM
Glad you like it guys. I have a couple more that under developement. Hopefully I will have time to finish them off before too long.

Martin

proteus2002
02-13-2003, 02:06 PM
just testet your script.
it is very usefull and it seems to be faster in viewports than meshsmooth modifier.

Thank you for sharing.

proteus

jadedchron
02-13-2003, 02:34 PM
not to sidewind this but you were the one who made the old lookin dude in the max 5 help files, martin?

martinc
02-13-2003, 05:56 PM
Yep, thats me. :wavey:

jadedchron
02-13-2003, 06:22 PM
very cool. a lot of "celebrities" who post on these boards. :applause:

Rice
02-13-2003, 09:32 PM
Thanks Martin, nice script.
Very useful for Cartoony character modeling.

If your modeling more than one object though I would stick with the meshsmooth mod because you can control more than one object at a time with our blur script as well as add the MeshSelect Mod on top of the meshsmooth to speed up your viewport.

Cheers,

Rice
02-13-2003, 09:37 PM
Oh, can't wait to see what scripts your working on next. :)

visualboo
02-14-2003, 01:24 PM
Nice site redesign martin. Thanks for the script also.

Taoizm
02-14-2003, 01:32 PM
an excellent script. Thanks :applause:

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