View Full Version : Modifying viewport setting
sledgeweb 02-13-2003, 04:23 AM Hello-
Can someone take a look at this page:
http://forums.scifi-meshes.com/showthread.php?s=&threadid=6030
And tell me how you can configure MAX to display shadows like that in the viewport? Or is that a render? It looks like screen-cap to me, because of the edged faces, but I can't figure out how to get the shadow to show up like that...
Any ideas?
thx,
sledge
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jadedchron
02-13-2003, 04:44 AM
looks to me like a render. there should be a thing in the tips section about putting the wires on there like that.. and then it's just rendered with a non-soft shadow with a high multiplier i'm guessin'.
hey, why don't you just use ActiveShade in one of your Viewports? (it will bring shadows in your viewport). About the wireframe...maybe you can add a copy of the object JUST where's the original, and assign a wireframe material to it. But...is it really that important? :shrug:
AXE
proteus2002
02-13-2003, 01:15 PM
i think this picture shows a rhino preview render and the "wireframe" are the nurbs lines.
to achieve such an effect with max meshes try using the following plugins:
Wiretex from blur
http://www.blur.com/blurbeta
or edgemap from snormonster
http://www.snotmonster.com/
or create renderable splines which follow the surface of your object.
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