View Full Version : Real time shaders
Kabab 02-13-2003, 02:18 AM I saw a demo a while ago where a guy had a ground plane and he assigned a reflection map to it and as he rotated the viewport in real time the reflection would move etc..
I have being trying to get this to happen on my computer but it doesn't work it displays the reflection in the texture but as i tumble the screen they stay static..
I have a firegl2 video card so i can't see that being the problem.
Thanks
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monotypic
02-13-2003, 06:59 AM
could that have been the nvidia cg shaders? or possibly another app?
Kabab
02-13-2003, 07:20 AM
Nope 100% it was Maya and i am pretty sure it wasn't some funky nvidia shader..
alexx
02-13-2003, 08:21 AM
not sure if it is nvidia only but have a try:
-create a sphere and deform it a bit
-create blinn
-assign a envSphere to the reflected color
-assign a texture (file) to the envSphere image
-in the blinn select the reflected color as the hardware display
- finally: in the spheres AE go to:
object display->environment map texture
there you are
works for me with a geforce 2 quadro pro
cheers
alexx
Kabab
02-13-2003, 08:41 AM
I did all of them but the last step, i can see the reflection on the object it just doesn't move around when i tumble the view.
I'll try the last step tomorrow...
beaker
02-13-2003, 05:43 PM
was it a demo of the old defunct game realtime player they showed off 2.5 years ago? Maybe RTA?
Kabab
02-13-2003, 10:10 PM
Originally posted by alexx
not sure if it is nvidia only but have a try:
-create a sphere and deform it a bit
-create blinn
-assign a envSphere to the reflected color
-assign a texture (file) to the envSphere image
-in the blinn select the reflected color as the hardware display
- finally: in the spheres AE go to:
object display->environment map texture
there you are
works for me with a geforce 2 quadro pro
cheers
alexx
That WORKS !! great !!
This is a really cool way to check the quality of your surfaces when modeling cars etc...
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