GuYzA
02-13-2003, 01:20 AM
Helloo,
I've got a small blendshape issue developing.
they work fine until i start moving the bones that the blendshapes are bound to.
I created the different mouths, made them all into blendshapes. the blendshapes are working fine. then I bound all the objects to my skeleton (character is one mesh, not in parts except for eyes), all is still fine. the blendshape sliders move the mouths perfectly.
But when the bones move, everything goes haywire. check out my links for pictures.
before bones moved
http://homepages.ihug.com.au/~guyjam/maya/before.jpg
after moving bones
http://homepages.ihug.com.au/~guyjam/maya/after.jpg
maybe it was something i did earlier in the modelling? I know just before i went deform-create blendshapes, i had to combine the teeth to the body of each model(not just parent) to get the teeth to work in the blendshape.
i hope i'm not too confusing.
i don't know, maybe something is obvious to you guy's.
cheers
GuYzA
I've got a small blendshape issue developing.
they work fine until i start moving the bones that the blendshapes are bound to.
I created the different mouths, made them all into blendshapes. the blendshapes are working fine. then I bound all the objects to my skeleton (character is one mesh, not in parts except for eyes), all is still fine. the blendshape sliders move the mouths perfectly.
But when the bones move, everything goes haywire. check out my links for pictures.
before bones moved
http://homepages.ihug.com.au/~guyjam/maya/before.jpg
after moving bones
http://homepages.ihug.com.au/~guyjam/maya/after.jpg
maybe it was something i did earlier in the modelling? I know just before i went deform-create blendshapes, i had to combine the teeth to the body of each model(not just parent) to get the teeth to work in the blendshape.
i hope i'm not too confusing.
i don't know, maybe something is obvious to you guy's.
cheers
GuYzA
