View Full Version : Vehicle: Maya Delorean
evildeli 02-13-2003, 12:15 AM This is a WIP. I need better lights. The pic is small due to the limit file size. Most of the exterior textures are done but only half of the interior is textured.
|
|
evildeli
02-13-2003, 12:31 AM
here's a back shot. I used a different camera aspec ratio .
]v[ajestic
02-13-2003, 12:57 PM
Looks great m8 :thumbsup: I especially like the texturing.
elvis75k
02-13-2003, 01:35 PM
That's the power of love!! :thumbsup:
clusterfuq
02-13-2003, 02:11 PM
cool, the 80's rocked didn't they!
i'm off to model a ford focus... :buttrock:
Chappo
02-13-2003, 02:36 PM
Can it go back into the future.....and back again......and into the past ..... and back again :)
evildeli
02-14-2003, 02:19 AM
everytime i show this model i get the same responses:
"Where's the flux capacitor?"
" Can it fly?"
" you should model marty!"
And of course i get the movie sound bytes from everyone:
" Marty you've got to come back to the future"
" Where we're going, we don't need roads"
" I'll be back" ... although i don't think the last one's from BTTF.
Now of course i'm poking fun at BTTF but who doesn't have the new DVDs? So to keep the fans at bay i created a layer that usually stays hidden until i get the BTTF stuff. Here's a pic.
Error404
02-14-2003, 04:34 AM
the tail lights look abit odd, is it just one flat texture? If it is, I'd suggest modeling the tail lights.
Looks quite good!
evildeli
02-14-2003, 04:57 AM
the tail lights are textured. I modeled all the squares for the center plate area but decided not to for the lights. I was planning on putting a spec map and bump map, but haven't gotten to it yet. If the texture maps don't work then i'll go with what you say. Thanks for the suggestion.
Chappo
02-14-2003, 08:09 AM
Originally posted by evildeli
everytime i show this model i get the same responses:
"Where's the flux capacitor?"
" Can it fly?"
" you should model marty!"
And of course i get the movie sound bytes from everyone:
" Marty you've got to come back to the future"
" Where we're going, we don't need roads"
" I'll be back" ... although i don't think the last one's from BTTF.
Now of course i'm poking fun at BTTF but who doesn't have the new DVDs? So to keep the fans at bay i created a layer that usually stays hidden until i get the BTTF stuff. Here's a pic.
hahaha....what did you expect ;)
sasquatch
02-14-2003, 08:45 AM
Great Scott, Marty!
Did you use one point twenty-one jiggawatts (sic) of power to make that? looks very nice indeed (apologies for the BTTF ref).
Hairball
02-16-2003, 02:46 AM
Looks awesome Deli, i would comment on it but i already told you what i think of it so far... maybe.... because.... you're sitting right here next to me! haha, anywho, post some pics of those things you where fixing up when you get a chance and i'll critique it from my house! Oh, and don't feel bad about your responses to that post you made (even though you don't).. just give them your caring face... :rolleyes:
evildeli
02-16-2003, 02:56 AM
alright well here's a pic of the updated tail lights. I added the spec highlight and bump map.
evildeli
02-16-2003, 03:00 AM
i also fixed up the front. I've been sending my pics to some Delorean experts and they let me know that the front grill under the nose was a bit too long. They said it looked a lot like ground effects. So i scaled it down.
Also i was wondering what people think of the tire treads. I'm not exactly fond of them. If anyone knows a good way for treads, let me know. Also does anyone know a good way to make glass. I'm not to fond of those either.
ntmonkey
02-16-2003, 03:05 AM
There's a good tutorial on making glass on the Aliaswavefront website. Also check this one out....great shaders. Glass can be a biatch to make.
http://www.denfo.grc.ru/index.asp
His shaders are really cool. Hope that helps!
Lu
Edit: Here's the tutorial on making glass as well. A little more complicated, but definately a good looking effect. I'm sure you could tweak it out to make it look like auto glass since it has that weird green-blue tinge to it.
http://www.aliaswavefront.com/en/Tmpl/Maya/html/index.jhtml?page=/en/Community/Learn/how_tos/rendering/rendering_m.html#
Hope that helps as well.
psyop63b
02-16-2003, 04:54 AM
I have to hand it to you. You managed to find some reference material for a Delorian that didn't have the nuclear reactor and the BTTF gear on it. Of course, you prolly knew you'd get a lot of those comments when you decided to post it. It'd be nice to see an untextured version with wireframe. BTW, very nice textures on the model. Where did you pull the textures from? Finally, I have to humbly request you do Knight Rider next!
evildeli
02-16-2003, 07:08 AM
You want a wireframe?? Sure. But let me first say that this image is not for the faint of heart. I built this puppy wth the intent of being extremely accurate right down to the frame of the car, that way i can make a render shot from any angle of this car. So before you open this image up and and freak, here's a color key:
Brown: Tires and Rims
Orange: Body and Interior
Light Blue: Suspension, Rack and Pinion
Yellow: Frame and radiator
Green: Transmission
Red: Engine compartment
Dark Blue: Seat and Seatbelt assembly
Now some of you may be saying, " well, where's the master cylinder?". In reality it's located in front of the binacle, but since my car will never really use brake fluid and noone willl ever see it, it wasn't modeled. Sorry all of you brake fluid lovers.
And once again, i'm real sorry for the size being so small. Get you're zoom tool out and have fun with the image.
psyop63b
02-16-2003, 04:00 PM
Very nice dude. I was actually able to distinguish most of it. Can't see clearly if you hit the small details like the pedals or instruments. Suspension is a little hard to see as well. I'm sure you've seen the pics in many issues of Car & Driver where they show cutaways, when the body is semi-transparent and allows you to see the frame and engine components as well as the interior underneath. Something to consider for your final presentation of the model.
evildeli
02-19-2003, 06:03 AM
the cutaway is a great idea. I think it's probably the best way to display this model. The pedals, suspension, and more are there, but the model is so dense, it's hard to see them. This week i finished off the seatbelt assembly finally, and i must say it really adds to the car. I also put in more SDK for the engine compartment. There isn't much more to model, so i guess it's finally off to texturing.
By the way i tried the glass textures for my car, but wasn't satisfied with the results. There was too much refraction. I have a friend who makes custom textures and he told me he has a killer glass texture. It's worth a try. More pictures soon.
leigh
02-19-2003, 11:46 AM
Hey Evildeli, it's good to see that you have also posted your Delorian now, and it is certainly coming along nicely :)
I see the high horses have run for the hills ;)
The amount of detail you have put into this is indeed impressive - I can see you are obviously a big fan of these films to go to such effort. That wireframe is crazy! You should try and find some webspace somewhere so that you can upload larger images - I would love to check out a big version of that wire. Do a search for "free webspace" in the General Discussions forum - you should be able to find something useful ;)
There are just a few things I'd like to comment on:
- the textures at the front of the car look like they may be a little too low res. The letters on the logo are blurred. Although this might be due to image compression, so I could very well be mistaken.
- there is something a bit odd about your lighting. It almost seems a little too ambient :surprised Perhaps you could add a bit more contrast to the lighting setup? It would certainly make the whole scene more dramatic :)
However, I am guessing that perhaps your lighting is this way purely during the WIP phase.
- the glass texture is a bit odd, but I see you are going to be fixing that. I think it's problem is that it looks too plastic, as opposed to glass.
- your textures, overall, look a bit odd - they look like game textures. This might be the lighting, but when I look at it, it looks like the textures have been baked, or having some kind of lighting information in them.
- I think that overall, the car paint is a little too dull. Perhaps you could give it a wee bit more reflection/specularity? Just a thought :)
This is a great WIP though - I hope that once the model is finished, you will put it into a cool enviroment for some final dramatic renders!
evildeli
02-19-2003, 06:25 PM
hey leigh, thanks for the info
You're right on a lot of cases. Yes, the glass sucks. The lighting sucks, the front emblem sucks. Half of the textures are stand-ins. I plan to go in and re-do the textures and add a different light set-up which should dramatically change the over-all feel. I'm not sure if i should leave the car by itself, or build a set around it.
As for the stainless steel, a lot of people have misconceptions about this material. People usually think that since it is a car, the body should have a glossy paint feel. However the Delorean has stainless steel grade 405, which is shiny , yet non reflective. In fact the car never needs to be waxed. Instead owners use Windex to clean the numerous hand prints. So the skin may look dull, but i'm gonna chaulk that up to the lights for now.
As for showing the images. That couldn't be anymore frustrating. I've heard you can link images from your website, but i haven't tried it yet.
leigh
02-19-2003, 06:45 PM
Yeah you sure can link from your website - just type in the url to the image using the [IMG] tags. You can read more about using tags here (http://www.cgtalk.com/misc.php?action=bbcode#buttons). The best thing about using these tags is that you can put more than one image in each post ;)
Hairball
02-19-2003, 10:56 PM
Hey, looking great man.. listen if you don't find any space on the net you're more than welcome to use some of my webspace, just give me the images and i'll post them and give you the link! Lemme know.:D
evildeli
02-22-2003, 12:50 AM
Delorean Wireframe (http://johncapozza.i8.com/pages/DFrame.html)
Alright, so here's a better version of the wireframe. Color code still applies. The images are BIG, so it may take a bit to load.
Upon request I updated the DMC logo on the nose and it looks better. Meanwhile I decided to go with modeling over texturing for the interior. I spent nearly 6 hours finfihing the inner door trim, and controls. I'll post interior pics soon.
evildeli
03-07-2003, 10:55 PM
okay. Time for another update. I've been hard at work cleaning up the interior. I modeled most of the interior as one, but when i smoothed it out, the interior over smoothed. SO i began to cut up the geometry to keep edges. I've also started refining the exterior textures.
Hairball
03-08-2003, 02:06 AM
Nice.. i see the textures are coming along.. did you use any of those pictures you took the other day as reference for anything in the interior? and have you done anything with the shaders as far as bumps or specs, or even lighting? or you just focusing on getting the colors right first? Anywho, colors are looking great man.. keep it up!:thumbsup:
evildeli
03-08-2003, 04:29 AM
Texture wise, I've concentrated more on placement and bump. I haven't gone into depth with spec shading yet. I think the tires and taillights are the only textures with spec mapping so far. I've been using my new batch of reference pics to clean up a lot of geometry that i couldn't see in other pics. I also need to change the light set-up.
I was working on a glass shader, but a fellow worker(who specializes in shaders) is gonna just give me his shader. I'm more of a modeler,rigger, and animator.
evildeli
03-12-2003, 05:19 AM
Here's a new update. The pics are big and slow, so they're on my website:
http://www.johncapozza.i8.com/pages/Delorean.html
My friend threw his glass shader in and put a different light set-up in. Makes a huge difference. Plus I've been cleaning up all the geometry and textures
Hairball
03-12-2003, 05:52 PM
Golly!! hehe, looks awesome man, it seems you got the glass to work! i think it's coming really nicely, a couple things i don't know if you're still working on or meant them to be that way (i wouln't know cause i've never seen a deLorean in real life). It seems you got some hard edges on the floor, the inside of the door and other areas that look like an obvious poly... if you want it to be a hard edge maybe try and bevel it a little so it's got at least a bit of roundiness.. by beveling i mean maybe split on both sides of the line and pull the original in between. Also, it looks like your tire texture might be a bit pixelated.. dunno, i guess it looks weird cause there are not as many ridges as a regular tire has.. again i'm not sure if this is what a deLorean tire looks like.
Now that i think about it maybe try and get the lights a little brighter and enable shadows if you haven't... the texturing looks great, not sure about bumps and highlites and shadows..
Looks GREAT man, keep it up.:thumbsup:
evildeli
03-13-2003, 06:28 AM
Thanks for the input. Actually most of the pics consist of smoothed(finished) geometry, and roughed(low poly) geometry. When i say that I'm refining surfaces, I go back to parts smooth them. If they over smooth, i either add more faces, or I extract it to preserve edges. The carpet is still rough as is half the door(the part you pointed out). I need people to remind me of pieces I forget to finish. And bevel!! I've never used it, but it looks awesome. I'm gonna try it out.
As for the tires, I've been unhappy with the outcome. They even slowed down the scene. So I spent all day converting to poly and retexturing the tires. They look a hell of a lot better. I'll post those soon.
evildeli
05-15-2003, 03:31 AM
well, I've been real busy with other models lately, but I always find time for the Delorean. I've been using Mental ray for some render shots. Here's the current look.
evildeli
07-30-2003, 05:46 AM
Okay, so I'm back. I've been working on the Delorean slowly. Lately I've been cleaning up the textures. So far I think my black plastic might be too dark. Anyone see anything else to fix??
http://www.johncapozza.i8.com/pages/Delorean.html
CGTalk Moderation
01-14-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.