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bulakhv
11-30-2006, 01:00 PM
http://features.cgsociety.org/gallerycrits/256024/256024_1164895198_medium.jpg (http://features.cgsociety.org/gallerycrits/256024/256024_1164895198_large.jpg)

Title: Silver Fund Development (Residential Building)
Name: Vladimir Bulakh
Country: Canada
Software: AutoCAD, Photoshop, Viz

this is another 3d building render, and its supposed to be realistic, but I'm not too happy with the results.

The building is designed by Paul Poloz (www.polozarchitects.com) He made sketches, while I did the modeling, texturing, and rendering. Rendering is the part that i'm not satisfied with.

I wanted to put the building into a relistic location - ideally photographs of the place, but there wasn't enough space to get even a single good, wide photo of the location (trees and other buildings), and i needed more than just one view. I didnt want to render the building in 'infinite emptiness' (that may have been a mistake), so i tried to roughly model the surroundings. I used images from Google Earth for the ground plane, and made semi-transparent boxes to represent surrounding buildings to get an accurate feel of how the building will fit into the setting. The trees are slightly curved image planes that i made myself including the photos that i cut out in photoshop.

Overall, i think the techniques i used are good (using sattelite image for ground plane, and boxes for surrounding buildings), but it just needs some kind of refinement. Maybe a better balance of colors, or light... Maybe i should have stylized it in some way to get the elements to fit together...

Please, someone point out what's obviously wrong with these renders, because i just cant see anything in them anymore, i need fresh eyes.

Jelmer
11-30-2006, 08:35 PM
you've already pointed out the most important issues yourself, you need to work on the light and render, i'm not sure which one is used in autocad & viz, i'm a 3ds max user myself but maybe you should try something like mental ray or v-ray for more realism.

The shadows are quite unrealistic, because they're the same, dark colour while you would expect some of the shadows to be a bit lighter, like in the middle of the grass lawn.

Personally i would remove the trees in front of the building, they all look the same and don't look very realistic either.

Another problem is the people walking around, they look ok but the scale seems to be off, they're too small i think, mainly the red one in the middle.

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