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Kokosing
11-30-2006, 12:07 PM
I'm trying to add a little randomness to this setup:

I've got about 10 fracture objects, each holding several planes and animating them along a spline using a spline effector. The spline effectors each have the end parameter animated (it goes from 0 to 50 over 50 frames)

What I want to do is throw a little randomness into this end value without keyframing each one separately. I tried placing all the fracture objects into another fracture object and adding a step effector with the time offset parameter, but this didn't seem to do anything. Is it possible that the time offset isn't seeing through to the spline effectors' animation?

I realise that a little expresso would probably solve this. But I'm interested to see whether I can do this within MoGraph as this would give me a lot more control.

Any thoughts enthusiastically received.

Thanks,

Will

Mylenium
11-30-2006, 12:20 PM
I'm trying to add a little randomness to this setup:

I've got about 10 fracture objects, each holding several planes and animating them along a spline using a spline effector. The spline effectors each have the end parameter animated (it goes from 0 to 50 over 50 frames)

What I want to do is throw a little randomness into this end value without keyframing each one separately. I tried placing all the fracture objects into another fracture object and adding a step effector with the time offset parameter, but this didn't seem to do anything. Is it possible that the time offset isn't seeing through to the spline effectors' animation?

I realise that a little expresso would probably solve this. But I'm interested to see whether I can do this within MoGraph as this would give me a lot more control.

Any thoughts enthusiastically received.

Thanks,

Will

No, that's not possible (if I understand you correctly; I have yet again a flu and my head spins). The spline effectors do not represent animated objects in the way the Time Offset would need them. I don't think using XPresso is too much trouble - put your spline effectors inside a link list, add an iterator then feed the iterator output to an object input of your spline effectors. Multiply a fixed value for the frames with a random value, use the iteration as the current random seed and feed the resulting value into the end parameter of the spline effector. The way I picture it in my feverish head this makes 7 nodes and is still very flexible (due to the link list you can add as many effectors as you like).

Mylenium

Kokosing
11-30-2006, 01:37 PM
Thanks for that. Despite your fever, that answers my question perfectly.

Get well soon,

W

Mylenium
11-30-2006, 03:41 PM
Here's a little something that I've created quickly using the MoGraph text object (should of course work for any object that can be driven with effectors). Someone with more experience in XPresso might find a better way.

Mylenium

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11-30-2006, 03:41 PM
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