LemonNado
11-29-2006, 02:22 AM
I am not getting a handle on this 'simple' problem...
My animation, which results in an infinite 30 frame loop like a bouncing ball or walk cycle, does not run 'seamless'. I can't get the frame 0 and the last frame to 'sync' up velocity wise. In XSI I press a button 'LOOP' and SNAPPPPP the first and last frame are aligned with their tangents. No stutter, jump, missalignment. To make matters worse... I find myself unable to produce the same velocity 'from' the first keyframe or to the 'last' one. I tweak like mad but it just doesn't care about it's left or right handles in the first or last key.
Is there a simple way to have the first and last frame act like any other key in the timeline?
I feel so mega awkward...
Sighhhh
Rainer
My animation, which results in an infinite 30 frame loop like a bouncing ball or walk cycle, does not run 'seamless'. I can't get the frame 0 and the last frame to 'sync' up velocity wise. In XSI I press a button 'LOOP' and SNAPPPPP the first and last frame are aligned with their tangents. No stutter, jump, missalignment. To make matters worse... I find myself unable to produce the same velocity 'from' the first keyframe or to the 'last' one. I tweak like mad but it just doesn't care about it's left or right handles in the first or last key.
Is there a simple way to have the first and last frame act like any other key in the timeline?
I feel so mega awkward...
Sighhhh
Rainer
