Cityscape
11-28-2006, 02:00 PM
Lighting Artist - Mental Ray Specialist
Starting ASAP - 3-6months contract - London Based
3 years solid Metal Ray shading experience in Maya
2 years solid character shading experience
Solid understanding of Mental Ray shader networks in Maya
Ability to light photorealistic scenes with characters
Rendering photorealistic hair using polygon hair, Maya Hair, etc…
Ability to create normal maps using both Maya & ZBrush.
Ability to UV map characters and paint high quality textures
Show attention to detail.
Beneficial:
Previous Film/Commercial/TV experience
Contact d.gaman@cityscape3d.com (http://forums.cgsociety.org/d.gaman@cityscape3d.com) please send links to website/reels and CV's
Starting ASAP - 3-6months contract - London Based
3 years solid Metal Ray shading experience in Maya
2 years solid character shading experience
Solid understanding of Mental Ray shader networks in Maya
Ability to light photorealistic scenes with characters
Rendering photorealistic hair using polygon hair, Maya Hair, etc…
Ability to create normal maps using both Maya & ZBrush.
Ability to UV map characters and paint high quality textures
Show attention to detail.
Beneficial:
Previous Film/Commercial/TV experience
Contact d.gaman@cityscape3d.com (http://forums.cgsociety.org/d.gaman@cityscape3d.com) please send links to website/reels and CV's
