PDA

View Full Version : Creating faces in sub object mode.


Baldasseroni
02-12-2003, 03:40 PM
I noticed a very big and apparently inexplicable difference between the way of creating faces in subobject mode (editable mesh or poly) in versions of max 4.x and max 5.x

While in max 4.x you can create faces everywhere in space and even snap to other exixting objects, in max 5 you are forced to build faces on existing vertices, so if you want to build a face external to a cube you have to create 4 vertex outside of it anf then create the face snapping on those vertices.

Is there any explaination for this?

Thanks, Ale

jadedchron
02-12-2003, 04:06 PM
hmm i may be mistaken but in technicality you wouldn't be able to create a face w/out a prior vertex to create it from. maybe max4 just had a quicker way of creating it. :shrug:

Baldasseroni
02-12-2003, 04:11 PM
Originally posted by jadedchron
hmm i may be mistaken but in technicality you wouldn't be able to create a face w/out a prior vertex to create it from. maybe max4 just had a quicker way of creating it. :shrug:


exactly...max 4 allows you to create faces in space without having prior vertex to be used as support...i can't understand why this feature has been (apparently) removed in max 5, moreover in max 4 you can build faces snapping to other objects, these are all advanteges, no reason to be removed.

Baldasseroni
02-12-2003, 11:49 PM
Ok, the problem is solved, from the official Discreet Forum :

Press the shift key when building faces for freeform faces. This was done at user request to return to the 3.1 style behaviour, so that when rebuilding faces in a mesh, you wouldn't end up with vertices being projected to the construction plane if you just missed a vertex.

This from John Stetzer, guy who knows.

Thanks to Mark Gerhard

jadedchron
02-13-2003, 02:10 AM
nice thanks for letting us know:beer:

CGTalk Moderation
01-14-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.