PDA

View Full Version : 3DS 8: Skin and Arc Rotation


Valtiel
11-28-2006, 04:49 AM
Hey there. I'm trying to rig a fairly high-res mesh (10k polys) and am working on a small jointed area. I'm finding it quite difficult to rotate my view around the finger while weighting the verticies because it centers the rotation around the pivot point of the whole model rather than the verts I have selected, so it takes quite a long time to reorient my view at my work area. While my arc/rotate tool is set to sub-object mode and it properly works around sub-objects in other parts of the stack, it won't in the envelope level under the skin mod.

Anybody know of a way to force your viewport to rotate around selected verts under this modifier?

_stev_
11-28-2006, 08:24 AM
If you leave "Envelopes" checked at the top of the parameters rollout, it should rotate around the whatever bone you select in the bone list. It isn't exactly center of the vert selection, but it's better than rotating around the pivot of the whole model.

Stev

Valtiel
11-28-2006, 03:50 PM
awesome. Many thanks, sir.

CGTalk Moderation
11-28-2006, 03:50 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.