Vonkarak
11-27-2006, 04:28 PM
http://features.cgsociety.org/gallerycrits/220644/220644_1164648476_medium.jpg (http://features.cgsociety.org/gallerycrits/220644/220644_1164648476_large.jpg)
Title: Out of Time and Place
Name: Graham Purvis
Country: United Kingdom
Software: 3ds max, Painter, Photoshop, Poser, Vue
The title of the piece is Out of Time and Place. With this piece I'm trying to get a mix of embarrassment upon the Knights part and a sense of curiosity and, to an extent, surprise on the part of the seven foot troopers at the sudden appearance of a short dude in archaic armour.
The figures were assembled in Poser (after resizing the textures from 4000x4000 to 700x700 and saving heaps of memory). The figures are posed first to keep Posers display responsive then the outfits are applied, I modelled and textured the coif (the chain mail hood of the knight) in 3DS Max mainly because I couldn't find one that was appropriate for the figure.
The hold (of a drop ship that I've designed) that they are standing in was modelled in 3DS Max and the whole lot was brought together in Vue 5 Infinite. Inside Vue the scene was set up (lighting et al) and rendered out at 300DPI.
I took it in to Photoshop and Painter to alter the intensity of the colour (curves, layer overlay, etc...), in Painter the blend and FX tools are used extensively.
If anyone has anything that could improve things or just general comments then please feel free.
Title: Out of Time and Place
Name: Graham Purvis
Country: United Kingdom
Software: 3ds max, Painter, Photoshop, Poser, Vue
The title of the piece is Out of Time and Place. With this piece I'm trying to get a mix of embarrassment upon the Knights part and a sense of curiosity and, to an extent, surprise on the part of the seven foot troopers at the sudden appearance of a short dude in archaic armour.
The figures were assembled in Poser (after resizing the textures from 4000x4000 to 700x700 and saving heaps of memory). The figures are posed first to keep Posers display responsive then the outfits are applied, I modelled and textured the coif (the chain mail hood of the knight) in 3DS Max mainly because I couldn't find one that was appropriate for the figure.
The hold (of a drop ship that I've designed) that they are standing in was modelled in 3DS Max and the whole lot was brought together in Vue 5 Infinite. Inside Vue the scene was set up (lighting et al) and rendered out at 300DPI.
I took it in to Photoshop and Painter to alter the intensity of the colour (curves, layer overlay, etc...), in Painter the blend and FX tools are used extensively.
If anyone has anything that could improve things or just general comments then please feel free.
