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View Full Version : Sitting room, Gabriele Rescaldani (3D)


vashts
11-25-2006, 04:53 PM
http://features.cgsociety.org/gallerycrits/109594/109594_1164479206_medium.jpg (http://features.cgsociety.org/gallerycrits/109594/109594_1164479206_large.jpg)

Title: Sitting room
Name: Gabriele Rescaldani
Country: Italy
Software: Lightwave 3D, Photoshop

The project represents the 3D transition of a room seen in a magazine of interior design.
The software used is LightWave 8.5/9.0: for the modeling session, I've used several 3rd party plugins, such as LWCAD 1.5/2.0, Pictrix tools, Blochi's Thickener and MG JulienneRT. plg_MakeUVEdit and plg_PackUVChart were used for the UVs creation/optimization process.
I've tried to place objects in the scene as they are in the reference image. Buildings out of the window are an HDRI image: this image is a little overexposed because of the lighting difference between interior and exterior environment.
There are 6 area lights in scene: 1 is the sun (not directly visible, but essential for the sky creation with Skylight procedural texture), 3 help light to enter the room from each window, 1 simulates the light reflected by the rest of the room, 1 from ceiling toward the floor increases the diffused light. All those lights have falloff of few meters.
Global illumination uses Kray Light Mapping, Final Gathering and Irradiance caching.
The camera has a depth of field with focus upon objects on the coffee table.
The final render (done with Kray 1.612) was retouched in Photoshop for color-correction and the addition of a light glow effect.

SweD
11-26-2006, 02:06 PM
i really like the ambiant light, it's a great transition and modeling seems to be very clean.
Maybe can you make a little postwork on a diffuse light which overexpose a part of the room, it's just an idea ;)

On thing overall, this picture is very noisy ! due to the compression or DoF preset ?

Playmobil
11-26-2006, 02:21 PM
hi vst :D
nice work :D

Allure
11-26-2006, 02:25 PM
wow very nice work, maybe tad overblured outside but gorgeous overall, texturs and light is awesome :thumbsup:

mer
11-26-2006, 04:14 PM
Very nice work!

One critique though, there is an inconsistency in the lighting.If you look at the frames of the windows it looks as if the are more bright that they should,the background photo should be brighter to produce that much light on the windows.It looks as if the amount of light indoors is of the same intensity as the light outside.You could just brighten the pic up and it will look much better,more natural,or you could lower the indoor illumination just a little to match the outdoor background pic's light intensity.Generally if you take a look at photos of indoor rooms
you ll notice that the outdoor background is too bright almost washed out , due to the difference in the light intensity;)
Cheers

maxreal
11-26-2006, 10:08 PM
Hi vashts,
This is a fantastic Job.
texuring and lighting is Very niiiice :buttrock:

complmenti!! :D

vashts
11-26-2006, 10:28 PM
thank you guys! :thumbsup:
Maybe can you make a little postwork on a diffuse light which overexpose a part of the room, it's just an idea ;)

On thing overall, this picture is very noisy ! due to the compression or DoF preset ?
there is no direct sunlight entering from windows.. ideally, the sun is positioned at back-right as for point of view. so, all the lighting in the room is diffuse (and this aspect has been really hard to be reproduced).
very noisy picture? where? :rolleyes: eheh, I'm joking.. yes, kray 1.6x has not so good AA algorithms, and this problem is clearly visible with dof.. I'll wait for the next (very promising) version 1.7 for re-rendering this scene.

One critique though, there is an inconsistency in the lighting.If you look at the frames of the windows it looks as if the are more bright that they should,the background photo should be brighter to produce that much light on the windows.It looks as if the amount of light indoors is of the same intensity as the light outside.You could just brighten the pic up and it will look much better,more natural,or you could lower the indoor illumination just a little to match the outdoor background pic's light intensity.Generally if you take a look at photos of indoor rooms you ll notice that the outdoor background is too bright almost washed out , due to the difference in the light intensity
true, all true. I'll correct this problem in future, or maybe in post-processing (but that reflections on the glass of the window scare me..)

again, thank you for good critics!

vashts

Pitipongp
11-27-2006, 02:25 AM
very good work! I loved it! congratulation!:thumbsup:

BlackFire86
11-27-2006, 08:39 AM
nice mood and lightning..
feel like i can sit and take a nap at the sofa :)

flash73
11-27-2006, 02:40 PM
Complimenti,veramente bravo

Congratulations !! Good job :)

priad
11-27-2006, 04:14 PM
good job but I think that the dof kill your work IMHO!
Try to disable it

rockmetalray
11-28-2006, 02:08 PM
Nice one! the lighting is great!

the "light crown",(whats that in english) the big thing hanging from the ceiling, could be spared though...

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