vashts
11-25-2006, 04:53 PM
http://features.cgsociety.org/gallerycrits/109594/109594_1164479206_medium.jpg (http://features.cgsociety.org/gallerycrits/109594/109594_1164479206_large.jpg)
Title: Sitting room
Name: Gabriele Rescaldani
Country: Italy
Software: Lightwave 3D, Photoshop
The project represents the 3D transition of a room seen in a magazine of interior design.
The software used is LightWave 8.5/9.0: for the modeling session, I've used several 3rd party plugins, such as LWCAD 1.5/2.0, Pictrix tools, Blochi's Thickener and MG JulienneRT. plg_MakeUVEdit and plg_PackUVChart were used for the UVs creation/optimization process.
I've tried to place objects in the scene as they are in the reference image. Buildings out of the window are an HDRI image: this image is a little overexposed because of the lighting difference between interior and exterior environment.
There are 6 area lights in scene: 1 is the sun (not directly visible, but essential for the sky creation with Skylight procedural texture), 3 help light to enter the room from each window, 1 simulates the light reflected by the rest of the room, 1 from ceiling toward the floor increases the diffused light. All those lights have falloff of few meters.
Global illumination uses Kray Light Mapping, Final Gathering and Irradiance caching.
The camera has a depth of field with focus upon objects on the coffee table.
The final render (done with Kray 1.612) was retouched in Photoshop for color-correction and the addition of a light glow effect.
Title: Sitting room
Name: Gabriele Rescaldani
Country: Italy
Software: Lightwave 3D, Photoshop
The project represents the 3D transition of a room seen in a magazine of interior design.
The software used is LightWave 8.5/9.0: for the modeling session, I've used several 3rd party plugins, such as LWCAD 1.5/2.0, Pictrix tools, Blochi's Thickener and MG JulienneRT. plg_MakeUVEdit and plg_PackUVChart were used for the UVs creation/optimization process.
I've tried to place objects in the scene as they are in the reference image. Buildings out of the window are an HDRI image: this image is a little overexposed because of the lighting difference between interior and exterior environment.
There are 6 area lights in scene: 1 is the sun (not directly visible, but essential for the sky creation with Skylight procedural texture), 3 help light to enter the room from each window, 1 simulates the light reflected by the rest of the room, 1 from ceiling toward the floor increases the diffused light. All those lights have falloff of few meters.
Global illumination uses Kray Light Mapping, Final Gathering and Irradiance caching.
The camera has a depth of field with focus upon objects on the coffee table.
The final render (done with Kray 1.612) was retouched in Photoshop for color-correction and the addition of a light glow effect.
