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View Full Version : Ambient occlusion baking issue


Pricey
11-24-2006, 11:54 PM
Hi all,

I am using maya 7. When I apply an ambient occlusion shader to a model it looks and renders great. But when I try to bake it to the model I get parts of the model that are incorrectly black while other areas are shaded the way they are supposed to be. I have fiddled with options and nothing wors, I think it may have something to do with the geometry. Any ideas?

leigh
11-25-2006, 11:41 AM
Are you sure that you don't have any overlapping UVs?

Pricey
11-25-2006, 02:56 PM
Yeah, I figured it out. I actualy had some reversed normals that I didn't know about. Once I flipped them around the problem was solved.

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