Pricey
11-24-2006, 11:54 PM
Hi all,
I am using maya 7. When I apply an ambient occlusion shader to a model it looks and renders great. But when I try to bake it to the model I get parts of the model that are incorrectly black while other areas are shaded the way they are supposed to be. I have fiddled with options and nothing wors, I think it may have something to do with the geometry. Any ideas?
I am using maya 7. When I apply an ambient occlusion shader to a model it looks and renders great. But when I try to bake it to the model I get parts of the model that are incorrectly black while other areas are shaded the way they are supposed to be. I have fiddled with options and nothing wors, I think it may have something to do with the geometry. Any ideas?
