SquirrelyJones
02-12-2003, 12:23 AM
I posted this in the modeling section but got no reply and scince it really is a work in progress I guess theres no harm in posting it here.
firstly, I have a small problem. The grass is done with a flat plane with a diffuse and opacity map. When I set the grass to cast shadows the shadow is the shape of the plane and not the grass op map. Is there a way to make things with op maps cast shadows in the shap of the op map (without using raycast shadows of course) OR is there a way to make an object cast only a partial shadow like 10% of the shadow's opacity. The same problem happens when I try to render the Z depth, I'll be needing this too.
heres what I got so far:
the grass is not casting any shadows right now, those are painted on the texture.
http://64.70.238.252/pics/03_grass_low.jpg
firstly, I have a small problem. The grass is done with a flat plane with a diffuse and opacity map. When I set the grass to cast shadows the shadow is the shape of the plane and not the grass op map. Is there a way to make things with op maps cast shadows in the shap of the op map (without using raycast shadows of course) OR is there a way to make an object cast only a partial shadow like 10% of the shadow's opacity. The same problem happens when I try to render the Z depth, I'll be needing this too.
heres what I got so far:
the grass is not casting any shadows right now, those are painted on the texture.
http://64.70.238.252/pics/03_grass_low.jpg
