Promineo
11-24-2006, 08:17 PM
Davy Jones a real technological challenge
Making off
Workflow, Setup, Skinning, Scripting, Dynamics, Compositing, Postproduction and animation.
Before going into it, let’s say we are doing this just for fun and learning.
This project was born with a big will for learn, big as the project itself, so I couldn’t put the medal just for myself, because this is also the job of Yeray, Aearon and many others I’m mentioning below. Without them this would have not happened.
It all started when I went to see “Pirates of Caribbean: Dead Man's Chest”, as a professional rigger, it appear to me as an amazing job from ILM, especially Davy Jones work.
I was curious about the Setup of Davy Jones so I thought I’d try to do something similar for learning.
Yeray started modeling Davy Jones and I saw what he was doing in the Spanish forum 3dpoder, and it looked very much like the original itself, and was even before the movie outcome, with just a few references.
Yeray is a good friend of mine so I asked him for the mesh to do the rig.
You can see the Yeray Thread Here. (http://forums.cgsociety.org/showthread.php?t=379694)
here you have a image from his wip work
http://www.3dpoder.com/davyjones/images/ZbrushYeray.jpeg
First idea was to make something original, the big problem is when you make a character that is already done, always people compare to the original, so never will be better, original it's the original and what you do only copy, but...Yeray did the model so i just had to figure out the setup and the general porpoise was to learn.
Once I had the "mesh" I start to search a lot of information about the process they took and also about "cephalopods" behavior, their anatomy, mechanic and all the stuff....
Thanks to CGsociety and several interviews from ILM boys I grab an idea of how was made, some of my partners from Ilion Animation Studios had been on the sigraph 06, and they also gave me some orientation from what they get on that ILM conference...
So I had general breakdown of the technological problems i had to solve to do the rig.
Text from CGSociety – A treasure of Techniques.
“James Tooley led teams of riggers and simulation artists that developed character rigs for 14 major characters, 27 background characters, three digital doubles and a monkey. They enhanced ILM’s rigid body dynamics system to animate Davy Jones’ tentacles procedurally, and created control systems for Kraken’s tentacles. In addition, the team simulated CG water, handled cloth sims for characters, digital doubles, and sails, simulated ropes and whips, wiggled lobster legs on Maccus’ back, and created debris during the Kraken attacks. Mathematical expressions and/or keyframe motion fed to motors in the joints between the cylinders making up Davy Jones’ 46 tentacles caused them to bend, curl, writhe, and perform in life-like ways. “Stiction” kept the tentacles from sliding. By using a top-level non-ballistic control system added to Kraken’s IK system, animators could grab a tentacle anywhere, pose it, and the body would conform.”
In Thread The 'Davy Jones' appreciation thread (Now with Photos!) (http://forums.cgsociety.org/showthread.php?t=379460&highlight=davy+jones) some people of ILM give us answer about how the things were made in pirates movie. I want to thank specially to Hal Hickel,John Knoll, and Jungseung Hong who respond to all our questions helping us a lot.
I don't want to extend this a lot so I will put more information later..
It's was nice to know how they made Davy Jones, but it doesn't mean that we have to do at the same way, in fact we have to make with our own tools, and find the better way to solve the problems. We work with Max and Zbrush, and they worked with Maya, Zeno and Zbrush.
Once we had everything on the desk, we were move for the will of having the complete model and try doing one of the movie scenes. we were confident on our self and it was a challenge that had the reward of learning for sure.
we were suppose to join a team and have a pipeline work like a studio has...figure out...doing the job of many people just by two of us ( we are crazy, we know :argh: ).
so that’s the story folks, we have get on board over one of the more complex technology challenges known till our days in our field .the making of Davy Jones.
I'm Gonna show you a Screenshot at least about a script for create the tentacles (by the way it's not finish)...
http://www.3dpoder.com/davyjones/images/LeviathanSytem.jpg
It's not finish yet, but anyway I have to thanks a lot of people who help in the project, specially Yeray and Aearon.
Yeray for share the model.
Aearon who teach me a lot of nice stuff, He is doing some stuff of the Leviathan System so this project is from him too.
Halfvector who give the first concepts about sinusoidal behavior.
Alberto Arenas for the advices of apply math and the Polar curves.
Iker for all the curu curus that makes the afternoons nicer (Sometimes).
All people from Ilion who give always advices and ideas. Miguel Jiménez, Gonzalo Rueda, Santiago Redondo, Alan, Luigi, Javier, Raquel, Toni, etc…
Slime and his wise advices.
Thanks to all ILM guys for share knowledge.
And all people from 3Dpoder forum.
Ok, now for real, we are going to show things bit a bit, in fact Yeray is doing it now in his thread, his explaining all the process of modeling, unwrapping and shading. I will explain all about workflow, Setup, Skinning, Scripting, Dynamics and in the future maybe animation, compositing and Postproduction.
I hope you like it, I had been spend a lot of hours doing this project and it have lot of love on it. :love:
That's all, now to work.
Making off
Workflow, Setup, Skinning, Scripting, Dynamics, Compositing, Postproduction and animation.
Before going into it, let’s say we are doing this just for fun and learning.
This project was born with a big will for learn, big as the project itself, so I couldn’t put the medal just for myself, because this is also the job of Yeray, Aearon and many others I’m mentioning below. Without them this would have not happened.
It all started when I went to see “Pirates of Caribbean: Dead Man's Chest”, as a professional rigger, it appear to me as an amazing job from ILM, especially Davy Jones work.
I was curious about the Setup of Davy Jones so I thought I’d try to do something similar for learning.
Yeray started modeling Davy Jones and I saw what he was doing in the Spanish forum 3dpoder, and it looked very much like the original itself, and was even before the movie outcome, with just a few references.
Yeray is a good friend of mine so I asked him for the mesh to do the rig.
You can see the Yeray Thread Here. (http://forums.cgsociety.org/showthread.php?t=379694)
here you have a image from his wip work
http://www.3dpoder.com/davyjones/images/ZbrushYeray.jpeg
First idea was to make something original, the big problem is when you make a character that is already done, always people compare to the original, so never will be better, original it's the original and what you do only copy, but...Yeray did the model so i just had to figure out the setup and the general porpoise was to learn.
Once I had the "mesh" I start to search a lot of information about the process they took and also about "cephalopods" behavior, their anatomy, mechanic and all the stuff....
Thanks to CGsociety and several interviews from ILM boys I grab an idea of how was made, some of my partners from Ilion Animation Studios had been on the sigraph 06, and they also gave me some orientation from what they get on that ILM conference...
So I had general breakdown of the technological problems i had to solve to do the rig.
Text from CGSociety – A treasure of Techniques.
“James Tooley led teams of riggers and simulation artists that developed character rigs for 14 major characters, 27 background characters, three digital doubles and a monkey. They enhanced ILM’s rigid body dynamics system to animate Davy Jones’ tentacles procedurally, and created control systems for Kraken’s tentacles. In addition, the team simulated CG water, handled cloth sims for characters, digital doubles, and sails, simulated ropes and whips, wiggled lobster legs on Maccus’ back, and created debris during the Kraken attacks. Mathematical expressions and/or keyframe motion fed to motors in the joints between the cylinders making up Davy Jones’ 46 tentacles caused them to bend, curl, writhe, and perform in life-like ways. “Stiction” kept the tentacles from sliding. By using a top-level non-ballistic control system added to Kraken’s IK system, animators could grab a tentacle anywhere, pose it, and the body would conform.”
In Thread The 'Davy Jones' appreciation thread (Now with Photos!) (http://forums.cgsociety.org/showthread.php?t=379460&highlight=davy+jones) some people of ILM give us answer about how the things were made in pirates movie. I want to thank specially to Hal Hickel,John Knoll, and Jungseung Hong who respond to all our questions helping us a lot.
I don't want to extend this a lot so I will put more information later..
It's was nice to know how they made Davy Jones, but it doesn't mean that we have to do at the same way, in fact we have to make with our own tools, and find the better way to solve the problems. We work with Max and Zbrush, and they worked with Maya, Zeno and Zbrush.
Once we had everything on the desk, we were move for the will of having the complete model and try doing one of the movie scenes. we were confident on our self and it was a challenge that had the reward of learning for sure.
we were suppose to join a team and have a pipeline work like a studio has...figure out...doing the job of many people just by two of us ( we are crazy, we know :argh: ).
so that’s the story folks, we have get on board over one of the more complex technology challenges known till our days in our field .the making of Davy Jones.
I'm Gonna show you a Screenshot at least about a script for create the tentacles (by the way it's not finish)...
http://www.3dpoder.com/davyjones/images/LeviathanSytem.jpg
It's not finish yet, but anyway I have to thanks a lot of people who help in the project, specially Yeray and Aearon.
Yeray for share the model.
Aearon who teach me a lot of nice stuff, He is doing some stuff of the Leviathan System so this project is from him too.
Halfvector who give the first concepts about sinusoidal behavior.
Alberto Arenas for the advices of apply math and the Polar curves.
Iker for all the curu curus that makes the afternoons nicer (Sometimes).
All people from Ilion who give always advices and ideas. Miguel Jiménez, Gonzalo Rueda, Santiago Redondo, Alan, Luigi, Javier, Raquel, Toni, etc…
Slime and his wise advices.
Thanks to all ILM guys for share knowledge.
And all people from 3Dpoder forum.
Ok, now for real, we are going to show things bit a bit, in fact Yeray is doing it now in his thread, his explaining all the process of modeling, unwrapping and shading. I will explain all about workflow, Setup, Skinning, Scripting, Dynamics and in the future maybe animation, compositing and Postproduction.
I hope you like it, I had been spend a lot of hours doing this project and it have lot of love on it. :love:
That's all, now to work.
