joost_db
11-24-2006, 04:37 PM
i am working on a rendering of a white (ipod-ish) mp3 player. i have setup all materials etc and it looks great, now i want to drop a little logo somewhere on the front white surface of the player. how can i do this without having to model the text into the surface?? i.e. by using a texture... how do i set this up in the material editor?
i realise that this is a very basic thing, but i am used to modelling and texturing for web3D and we would just position a plane right over the surface and place the logo on it in TGA format with an alpha channel. looks great for web3D but not for rendering - this generates a shadow behind the logo on the surface.
Joost
i realise that this is a very basic thing, but i am used to modelling and texturing for web3D and we would just position a plane right over the surface and place the logo on it in TGA format with an alpha channel. looks great for web3D but not for rendering - this generates a shadow behind the logo on the surface.
Joost
