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Julez4001
02-11-2003, 11:20 PM
Think about a peeble dropped in a glass of water......
How would you animate the wake as the peeble moves to the bottom. I know it may have soem particles but that shape displacements. What would be the best way to do that?

Triple G
02-12-2003, 01:09 AM
I've done effects similar to this in the past where you use an HV emitter to emit some basic puffy, smoke-like HVs. Render over black, with the HV surface set to white and/or shades of grey.

Take the rendered image of your underwater scene into After Effects, and use the HV layer that you rendered as a displacement map. You may have to play around with your particle flow a bit in LW, but you should be able to get some pretty decent results with this. :thumbsup:

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