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jnglemeat
02-12-2003, 12:13 AM
this is a Animation in Progress for the 10 second club, february sound clip. I blocked my poses out, (stepped keys) and i just wanted some kind of critique on them, especially the ending pose when the character gets angry, I feel its weak .no lipsync yet just trying to get the poses right

Im using IKJOE, and i built my own head for the lipsync.
http://www.tiki3d.com/blast4.avi (1.2 megs, Avi Cinepak Codec) its just the Maya palyblast test

UPDATE BELOW

johnny_riptide
02-12-2003, 02:40 AM
What stands out to me is that his hands don't change from pose to pose.

This is the way I see it when I hear the clip.

"You know her" - The pose you have her is OK.

"She knows you" - I would change the hands so that they are both pointing with the index finger, putting emphasis on the "you".

"But she want to eat him" - drop his left hand to his side and put it into a fist and have him point with his right hand again with his index finger, putting the emphasis on him. In this pose I would put his right forearm parallel to the ground right in front of his stomach with his stomach muscles tightened a bit

"And every body is OK with this" - good pose.

Now have is stomach muscles relax, standing him up straight, as he appears to be attempting to rationalize the situation. Then drop his body a bit, bending his knees slightly giving anticipation to you final pose - which I like and says "am I missing something!!"

Maybe on the final pose have right shoulder leaning into whoever it is he is talking to, so that his body isn't a square, dry pose.

jnglemeat
02-12-2003, 04:04 AM
best critique i got in a while, thanks for the suggestions i will definitely look into making those changes.

goosh
02-12-2003, 06:47 PM
I guess there is no point in saying anything anymore.. Johnny said it all... :)

Nice to see that you are using Ik-Joe :thumbsup:

Keep at it..

Goosh

chepe297
02-13-2003, 12:10 AM
I have a few questions here... :rolleyes:

I am just wondering if the way you block out your animation in poses, is the way that professional computer animators pre-plan their scene animations? Is the method you use called "pose to pose" method?

I usually just go straight ahead with my animation from the start to finished and add new things along the way. After the major motions are finished, I then slowly refine the animation further by adding secondary actions, etc. Is the method I used called "straight ahead" method?

I am just wondering about this because I am self-taught and don't know all these jargons and methods on how to go about animating. Thanks in advance for the replys. :scream:

jnglemeat
02-13-2003, 12:53 AM
I usually tend to lay out the key poses and leave the curves stepped(square type) so it snapps from one to the other.I sorta follow Keith Langos tutorial, but in my own way, as soon as im happy with the key poses, i just start to layer the animation, i do a few passes working my way from the major parts to the appendages , then to the finger adding follow through, then i do my lip-sync and eyes. although i should be doing eyes along with the body, cause they lead the movement. the action usually originates from the eyes (the mind, thought process) either way i start with stepped and then layer my animation.

goosh
02-13-2003, 01:13 AM
I tried pose to pose in my last animation and it didn't really work for me.. so I'm back to straight ahead.. :)

Goosh

lostpencil
02-13-2003, 08:33 AM
I like Richard William's basic methodology. Pose to pose with straight ahead between poses. I've used that method, just straight ahead and just pose to pose. It depends on the kind of animation I am doing. Often I find toony animation fits pose to pose a bit better, while I tend to achieve more realistic motion using straight ahead.

jnglemeat
02-13-2003, 06:49 PM
okay, I still have a lot of work to do on this clip. but id like to thank riptide and Goosh for giving me their thoughts,

Here's an update, i broke apart the same hand gestures . towards the end I tried building him up a bit then relax him then do a more extreme pose .

here is an update (1.2 mb, avi, cinepak)
www.tiki3d.com/blast5.avi

lostpencil
02-13-2003, 06:54 PM
That's looking pretty good. Couple of things to try - exaggerate your poses.... I mean push push push them. To the point where they almost break, then back off. It will give the piece more energy. Also, on the "Did I miss something", have him leap into the air - that will stop him from looking like he's nailed to the floor.

ed209
02-13-2003, 10:03 PM
I love pose to pose. It's an easy way to block out and make sure the timming works. I find strait ahead can get you overwelmed with keys very easily. Might be fine for a 30 frame cycle but in attacking a large scene with multiple characters interacting with one another, for me it just dosn't cut it.

Vic
02-14-2003, 04:52 AM
I agree with ed209. the keith langos tutorial is very well done.

block out the shot, figure if you have the right amount of poses and that the poses are dynamic, cast a good shilouete, complement the acting and are fun.

once you are happy with the poses, then spend all your time making sure the poses flow into one and other.

d4rk
02-17-2003, 11:27 PM
I think in the revised version I didn't like the last post as much. I prefer the one from the previous version. Maybe it's the eyes, but I guess you haven't gotton to that yet, when they look more angy/annoyed it might work better. Good stuff though can't wait to see when it's done!

jnglemeat
02-19-2003, 09:04 PM
yet another update of my W.I.P on the Feb sound clip for 10 sec club.
www.tiki3d.com/blast6.avi (1.9 megs, Standard Maya Playblast)
comments, critiques ... please post them.

CharacterTD
02-20-2003, 05:36 AM
I think the eyeball's movement is still not good enough.:)

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