phyle
11-24-2006, 04:32 AM
Hi all,
I cant for the life of me work out how to get good looking displacement in mental ray.
Im using maya 6 so I might be missing some of the newer features, am I?
This is the scene Im testing in and this pic is the absolute finest tesselation i can get.
Its using a maya displacement node hooked up to the mentalray/custom shader/displacement shader in my shading group.
I have a mental ray displacement approximation node set up. the settings for this pic were-
parametric
U subDiv 7
V subDiv 7
If I set it higher than 7 the image is unchanged. lower than 7 and the quality goes down. Ive played around with all the types(spatial, curvature etc) and cant seem to find anything that looks better than this. I just cant make the polygons smaller, anyone have any recomendations?
thanks for any help.
I cant for the life of me work out how to get good looking displacement in mental ray.
Im using maya 6 so I might be missing some of the newer features, am I?
This is the scene Im testing in and this pic is the absolute finest tesselation i can get.
Its using a maya displacement node hooked up to the mentalray/custom shader/displacement shader in my shading group.
I have a mental ray displacement approximation node set up. the settings for this pic were-
parametric
U subDiv 7
V subDiv 7
If I set it higher than 7 the image is unchanged. lower than 7 and the quality goes down. Ive played around with all the types(spatial, curvature etc) and cant seem to find anything that looks better than this. I just cant make the polygons smaller, anyone have any recomendations?
thanks for any help.
