mixermanic
11-24-2006, 12:22 AM
Hi all,
I'm just starting out with facial animation. I've been reading up on it, and have come up with something I think may work (for me). I just though I'd run it past the forum first to see if there are any improvements I could make before I start coding it (or alternatively if I am barking up completely the wrong tree).
1) Create blendshapes for every muscle in the face at it's extremity.
2) Assign these to sliders in the UI.
3) Create set driven keys for various poses (phonemes, specific looks - shock, anger, etc).
4) Assign these to sliders (these sliders also modify the position of the blendshape sliders so that fine tuning can be done).
This could be a) complete rubbish, b) something that is being done all the time (bear in mind I am new to this!), or c) something that is never done because of <reason 1>, <reason 2> etc etc.
Thoughts/ideas appreciated!
Many thanks,
M
I'm just starting out with facial animation. I've been reading up on it, and have come up with something I think may work (for me). I just though I'd run it past the forum first to see if there are any improvements I could make before I start coding it (or alternatively if I am barking up completely the wrong tree).
1) Create blendshapes for every muscle in the face at it's extremity.
2) Assign these to sliders in the UI.
3) Create set driven keys for various poses (phonemes, specific looks - shock, anger, etc).
4) Assign these to sliders (these sliders also modify the position of the blendshape sliders so that fine tuning can be done).
This could be a) complete rubbish, b) something that is being done all the time (bear in mind I am new to this!), or c) something that is never done because of <reason 1>, <reason 2> etc etc.
Thoughts/ideas appreciated!
Many thanks,
M
