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View Full Version : nonmanifold edges/splitting vertices


JasonA
02-11-2003, 08:56 PM
I'm working on modeling an ear, and during the modeling process I built several polygons by hand. I always combined to polgons together and welded vertices to make the ear watertight. Well I'm at a point where I want to subdivide the ear, but when I do, the script editor tells me I have non-manifold edges and to use the cleanup polygon tool. Ok fine. So I do that, then go over to subdivide to model and I get this really wacky effect as shown in the pic below. :thumbsdow

http://home.attbi.com/~prwsjl/ear-wip1.gif

Well, it seems that whenever I use the cleanup tool, it starts splitting vertices that I had previously merged when manually creating faces (but not all of them strangely enough -- only some). So when I subdivide, Maya assumes the surfaces are not connected and rounds them accordingly. :annoyed:

How can I stop this from happening?? the vertices have to be welded together for the subdivide to work, but then apparently I get non-manifold edges... So i guess the million dollar question is how do I avoid getting the non-manifold edges to begin with?

luminis
02-11-2003, 09:03 PM
Have you tried the Merge Edge Tool as well? Sometimes this fixes the problem.

Otherwise, since you built some polys by hand, some of them may be backwards (to check on this, go to Display/Polygon Components/Normals). If you see some pointing towards one direction and some towards the opposite direction, then you have to make them all uniform, or they will not combine properly, so to fix it, go to Edit Polygons/Normals/Conform and they should hopefully be all lined up properly. Now repeat the whole process again (combine, merge vertices, merge edges, and while you're at it, make sure all poly normals are soft - Edit Polygons/Normals/Soft-Hard [] -> All soft).

If this doesn't work, say so, and we'll try to figure something out.:thumbsup:

JasonA
02-11-2003, 09:30 PM
As it turns out, it was some faces on the backside of the ear that I had forgot to delete. As soon as I deleted them and re-merged the vertices, it worked out fine --- aaah its usually the user isn't it?:blush:

luminis, thanks for the heads up tho. I really appreciate your posting as fast as you did -- cheers mate
:beer:

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