JasonA
02-11-2003, 08:56 PM
I'm working on modeling an ear, and during the modeling process I built several polygons by hand. I always combined to polgons together and welded vertices to make the ear watertight. Well I'm at a point where I want to subdivide the ear, but when I do, the script editor tells me I have non-manifold edges and to use the cleanup polygon tool. Ok fine. So I do that, then go over to subdivide to model and I get this really wacky effect as shown in the pic below. :thumbsdow
http://home.attbi.com/~prwsjl/ear-wip1.gif
Well, it seems that whenever I use the cleanup tool, it starts splitting vertices that I had previously merged when manually creating faces (but not all of them strangely enough -- only some). So when I subdivide, Maya assumes the surfaces are not connected and rounds them accordingly. :annoyed:
How can I stop this from happening?? the vertices have to be welded together for the subdivide to work, but then apparently I get non-manifold edges... So i guess the million dollar question is how do I avoid getting the non-manifold edges to begin with?
http://home.attbi.com/~prwsjl/ear-wip1.gif
Well, it seems that whenever I use the cleanup tool, it starts splitting vertices that I had previously merged when manually creating faces (but not all of them strangely enough -- only some). So when I subdivide, Maya assumes the surfaces are not connected and rounds them accordingly. :annoyed:
How can I stop this from happening?? the vertices have to be welded together for the subdivide to work, but then apparently I get non-manifold edges... So i guess the million dollar question is how do I avoid getting the non-manifold edges to begin with?
