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Morfox
11-23-2006, 11:46 AM
hi!

I have a character with 4 different uv sets, one for arm, one for head etc. etc. and I'm having quite the problem trying to put it all together. Using normal shaders is no problem. But I want to use sss as well, so my question is how can I get 4 different textures to be placed on my character when msss_fast_skin is used as the material/shader.

I've been trying with layered texture/shader but no help. All I manage to do with those is to get the texture on one part.

Thanks in advance, and I hope you understood my question.

ghostlake114
11-24-2006, 10:12 AM
use 4 sss for each part, but they all share 1 lightmap texture.. and If the four part is only 1 polygon, the light mode of sss should be 1 and you supply it all the light in scene

Morfox
11-25-2006, 06:04 PM
thanks, will try to get it to work.

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11-25-2006, 06:04 PM
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