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ramdas
11-22-2006, 05:06 PM
Hello Friends,
As I am rigging a little fat character means he is not fat but he has a big stomach and I am confused about his stomach area. I want to know which method or how to have realistic effect in that area.
And my character is going to jump and skip a lot like mad so I want to have good skin of my character. So Should I use Cluster Set Driven Key Or Influence Object Or Wrap . But I know I will have to give it little jiggle .
A little anatomy help will be fine.

futurcraft
11-22-2006, 05:55 PM
I would suggest that you perform your normal smooth skinning and then use a jiggle deformer for that localised stomach area of your mesh.

Hope that helps.

Nikhil.

ramdas
11-24-2006, 02:20 PM
Thank You for reply but, What I mean is I want to have proper deformation while his leg will go up like when he will run or skip .When his leg will go up what will happen in the stomach area.I am having bad deformation in stomach area.
Thank You
Jai Mata Di

sturmkim
11-24-2006, 06:24 PM
[just idea]
make softbody for your character's body.
(make original soft, copy to goal)
modify softbody goal, only will affect belly area.

simple geo. to attacth leg joint. make collide with softbody.
[just idea]

futurcraft
11-24-2006, 07:59 PM
You could also have an influence object in the stomach area. Like a simple geometry.which would maintain the volume of the vertices which make the stomach. if you have extreme jumping of the leg then like the previous person mentioned, a soft body would help for the collision of the leg with the stomach.

Hope that helps Abhishek...

Nikhil.

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