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abramsonrl
11-22-2006, 11:37 AM
I don't know why I'm so scared to post here. Maybe because I've seen so much great work in here these last couple years.

All level of crits are very welcome. Anything you can think of because it might not have occurred to me.

What if scientists were able to create designer animal breeds by combining characteristics of different animals? What if you crossed a Lion with a Rhino and gave it a bird beak?

Video:
http://www.youtube.com/v/TcYSkw3ERbE

Still:
http://www.tidymesh.com/cat0076.png

I don't know why I'm so scared to post here. Maybe because I've seen so much great work in here these last couple years.

All level of crits are very welcome. Anything you can think of because it might not have occurred to me.

What if scientists were able to create designer animal breeds by combining characteristics of different animals? What if you crossed a Lion with a Rhino and gave it a bird beak?

dragonlair81
11-22-2006, 10:51 PM
I don't know what kind of critique you are looking for but I would say that you should post a lighter render of your model. The turn around you have right now is really daon't so I makes it pretty hard to see anything. Post a lighter render and I'm sure you will get some good critiques from the people here.

Also what do you plan to do with your model? Are you going to rig it and animate it or is it just for showing off modeling skills?

abramsonrl
11-23-2006, 05:28 PM
http://www.tidymesh.com/cat0068.png
Thanks for your remarks. I do tend to render out a little too dark. I'm using this creature in a short animation. It needs to be clear that it's a man-made crossbreed animal that's just a little bit strange so that you know you wouldn't find it in any zoo. I want it to appear be a mostly feline threatening scavenger who would seem out of place in the high desert of New Mexico. And it needs to have a distinctive silhouette so you can't mistake it for any other animals in the short.

I'll texture, rig and animate it for some action shots so we can see him rolling around in the dirt and fighting over a meal.

Here's today's version with a little movement but still no texture or fur.

Youtube version (http://www.youtube.com/watch?v=u3vRRFgWuxI)

MPEG-4 version (4.9 megs) (http://www.tidymesh.com/catcritter2.mov)



http://www.tidymesh.com

abramsonrl
11-27-2006, 01:53 PM
http://www.tidymesh.com/caat0050.png (http://www.tidymesh.com/caaat2.mov)

Video: caaat2.mov (http://www.tidymesh.com/caaat2.mov) Here's today's walk cycle.

Good. The texture's started. I have a minimal Inverse Kinematics rig working. It needs weight maps to control the deformation. The feet are rotating through the floor. More foot bones?

Okay. Back to tweaking.

http://www.tidymesh.com

fuchamecha
11-28-2006, 08:59 AM
This could be very cool! ..you should watch 'walking with beasts' - a bbc production on prehistoric mammals (a dvd you could get in most big stores). i watched it again last night, very inspiring! ..most of the creatures look mixed ie. rhino, giraph & elephant combined. weird but excellent. good luck.

abramsonrl
12-01-2006, 05:31 AM
Thanks for the encouragement! I'll have to check out that show next chance I get.

Today I spent a couple hours on a new technique... Since Lightwave 9 doesn't have instancing and I don't necessarily want to wait around doing a million passes, I used animated 2D polys to stand-in for hundreds of creatures in this video clip. Think 2D tree leaves, but with animated textures.

I like normal mapping to give depth to these 1-poly cutouts. These frames rendered in 15 seconds each.

One hundred Creatures at 320x240 rendered at 15 seconds per frame on my 1.6Ghz laptop. A thousand takes just under two minutes per frame.

Oh wow. The transparency is what's taking so long. Thanks to a tutorial on tree leaves I switched to a clip map instead of texture transparency and it renders about eight times faster. Now the sky's the limit.

Using the clip map, a thousand creatures at 640x480 renders at 25 seconds per frame with two area lights. (Using TB_Normal shader)


This was a fun day. I've been waiting to see this for a while. Check out the clip! (http://www.tidymesh.com/kittyarmy.mov) :bounce:

fuchamecha
12-01-2006, 08:58 AM
i like this a lot! ...looking very good.
only suggestions i can make is..
*speed up the forward movement of the cats a bit (but not the leg movement speed), that way the feet will not slide when on the ground.
*your shadows are very cool, i figure if you added a lense flare to the main/sun light you would see it on the horizon? (create a nice effect), if not i would tweak it so.
*dusty wind would add nice atmosphere

well done!!

Dann-O
12-02-2006, 12:45 AM
Well looks god I would do a bit more on the rear feet. nice critter there. The normal mapping trick is a cool one I will have to remember that.

abramsonrl
12-03-2006, 08:55 AM
I started by correcting the foot sliding and added some dust, a lense flare and a big camera move. Then I added more creatures and doubled the color map, clip map, and normal map dimensions. Here's today's video. (http://www.tidymesh.com/march.avi) (20 Megs)

Womball
12-06-2006, 03:42 PM
He looks great! I think the animation could use more severe bobbing of the body. His body doesn't seem to be effected much by the walk, so there is no sense of weight.

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