PDA

View Full Version : question: polys: uv mapping & smoothing order


gaggle
02-11-2003, 03:20 PM
Hey.

I could use some advice and insight in the following problem I'm having.

First the theory: If you take a lowpoly poly-object, UV map it, then apply Smooth, the UV mapping becomes tessellated, but not smoothed. Ie. a square-ish eyesocket stays square-ish in the UV editor, even though the geomtry is smoothed to be very much round.

I'm not saying anything is wrong with that, but just that I'm stuck worrying about it.

Here's the thing: I have a model I'm to map. It needs to be smoothed (Proxy Smoothed would work as well, or whatever other options there are). I like having soft round UVs loaded into Photoshop, I can get those by smoothing first, then UV mapping.
But that strikes me as an odd cumbersome solution, as everything I know of polymapping says to map first, then smooth.

But when people say to map first, then smooth, is it just accepted that the UVs shapes themselves after the lowpoly geometry?

Or I've completly missed some fancy feature in a menu I haven't visited yet?

I've searched this forum and it's been suggested, in scenarioes more or less similar to mine, to use the "Relax UVs" thing in the UV editor. I've tried that, without seeing the results I was hoping for. Doing that really does smooth the UVs, but it doesn't neccessairly look like the smoothness found in the "Smooth-First-Then-UV" approch?

There's probably an exellent chance that I'm just.. sort of.. overthinking this? I once spent quite some time one afternoon far far back in time, battling the issue of when two triangles are put side-by-side, then what happens to the shared edge? I had to find that edge!, it couldn't just go away?!.. etc. :rolleyes:

Anyway, hence I turn to the forum, likely people here will quickly slap the truth in my face.

gaggle
02-12-2003, 07:45 AM
Just a single bump before it'll be allowed to fade away permanently :)

CGTalk Moderation
01-14-2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.