View Full Version : ChanLum-Fresnel Help!
Mahlikus 02-11-2003, 03:15 PM As the ChanLum manual says, it can be combined with Fresnel to make a better 'fuzz'. How is this done? Is Fresnel placed within the same material as ChanLum (if so..where?!) or is it mixed on the object (another material tag)?...*sigh*
Is this also how a good flesh material is made? I have been at it for two weeks and all I get are these waxy looking models. Anyone have any good presets to help get guy started?..
Thank you for your time.
|
|
ThirdEye
02-11-2003, 03:18 PM
Use Bhodinut fusion in that channel instead of using 2-layered material! ;)
Mahlikus
02-11-2003, 03:46 PM
You mean in the luminance channel right?
Also, in fusion, which one goes on top (blend I believe)?
Latest but not least...any suggestions on initial offset or sample radius? Area or along normal?...LOL.. Hell, why dont I give you my project andI'll just forget the whole thing! :insane: :shrug:
Thanks again ThirdEye!
Mahlikus
02-11-2003, 04:17 PM
:sad: :cry:
I just found out about Bhodinut...
...I am sooo depressed!
SLA was one of the reasons why I choose C4D....
...
...
...
Anyone know who is going to fill those shoes?
medula
02-11-2003, 05:07 PM
SLA is owned by Maxon. Maxon bought SLA from bhodiNUT. SLA is NOT going anywhere.
Mahlikus
02-11-2003, 05:17 PM
*Does a little dance*
:beer: :buttrock: :bounce: :airguitar
Mahlikus
02-11-2003, 07:07 PM
this is just from chanlum alone...I dont think I am getting it...
Mahlikus
02-12-2003, 02:13 PM
anyone?...geez :hmm:
ThirdEye
02-12-2003, 03:49 PM
1) You have to use ONE light source for the moment, (better an area light imo), don't add other sources or you will confuse yourself. IMPORTANT: that source has to cast shadows (soft shadows are a good compromise between speed and quality)
2) Put chanlum in the luminance channel, increase the quality (number of samples), set the luminance channel mode to multiply and choose a reddish-orange color, set it between 10 and 30.
Let's see what happens ;)
Mahlikus
02-12-2003, 06:46 PM
Thank you!!! :beer:
I will get right on it!
Mahlikus
02-12-2003, 07:12 PM
Looks better already. I think it needs the fuzz and/or specular to look more realistic.
Thanks again
http://www.pixolator.com/ubb/uploaded_files/user_image-1045079789dnw.jpg
ThirdEye
02-12-2003, 07:13 PM
No problem Mahlikus ;)
Mahlikus
02-12-2003, 07:18 PM
its a nice end to a three week struggle. :thumbsup:
a quick question..why area light?
ThirdEye
02-12-2003, 07:39 PM
Oh it's only a matter of personal taste, look at this to learn more ;) http://warpedspace.org/lightingT/part1.htm
Mahlikus
02-12-2003, 07:45 PM
Thanks for the link. I am checking it out right now!
BTW-Excellent work on your first head. I for one believe this is your first head for I too made such an impression with my first ever modeled head/dragon head/3D image ever! (http://www.fortunecity.com/marina/cyprus/869/id113.htm)
A link to the process! (http://www.fortunecity.com/marina/cyprus/869/id116.htm)
The work pales in comparison but its a like situation.
Excellent job!...and once again, Thank you!
Mahlikus
02-14-2003, 06:47 PM
Alright ThirdEye, first off, thank you for that link, it was extremely helpful.
Second, and for anyone else as well, I need a crit on this material...do I have a sense of SSS?
I know the dayside is a bit bright and the terminator not red enough (too orange) but this is my immediate observation. Does that sound about right? What else?
http://www.pixolator.com/ubb/uploaded_files/user_image-1045240468dsi.jpg
Thank you all for your time and advice!
Mike
AdamT
02-14-2003, 06:49 PM
It has a little SSSishness to it, but it's pretty understated. Also, the highlights are a bit blown out.
Very cool model!! :buttrock: :thumbsup:
Mahlikus
02-14-2003, 06:59 PM
Thank you!:beer:
If you may explain understated please?
LucentDreams
02-14-2003, 07:46 PM
increas you offset, and lighten the highlight a bit
Mahlikus
02-14-2003, 11:58 PM
this is zbrush...I know chanlum can do it...its ZBrush's turn now..lol
CGTalk Moderation
01-14-2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.