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Mahlikus
02-11-2003, 03:15 PM
As the ChanLum manual says, it can be combined with Fresnel to make a better 'fuzz'. How is this done? Is Fresnel placed within the same material as ChanLum (if so..where?!) or is it mixed on the object (another material tag)?...*sigh*
Is this also how a good flesh material is made? I have been at it for two weeks and all I get are these waxy looking models. Anyone have any good presets to help get guy started?..

Thank you for your time.

ThirdEye
02-11-2003, 03:18 PM
Use Bhodinut fusion in that channel instead of using 2-layered material! ;)

Mahlikus
02-11-2003, 03:46 PM
You mean in the luminance channel right?
Also, in fusion, which one goes on top (blend I believe)?
Latest but not least...any suggestions on initial offset or sample radius? Area or along normal?...LOL.. Hell, why dont I give you my project andI'll just forget the whole thing! :insane: :shrug:

Thanks again ThirdEye!

Mahlikus
02-11-2003, 04:17 PM
:sad: :cry:

I just found out about Bhodinut...

...I am sooo depressed!

SLA was one of the reasons why I choose C4D....
...
...
...
Anyone know who is going to fill those shoes?

medula
02-11-2003, 05:07 PM
SLA is owned by Maxon. Maxon bought SLA from bhodiNUT. SLA is NOT going anywhere.

Mahlikus
02-11-2003, 05:17 PM
*Does a little dance*

:beer: :buttrock: :bounce: :airguitar

Mahlikus
02-11-2003, 07:07 PM
this is just from chanlum alone...I dont think I am getting it...

Mahlikus
02-12-2003, 02:13 PM
anyone?...geez :hmm:

ThirdEye
02-12-2003, 03:49 PM
1) You have to use ONE light source for the moment, (better an area light imo), don't add other sources or you will confuse yourself. IMPORTANT: that source has to cast shadows (soft shadows are a good compromise between speed and quality)

2) Put chanlum in the luminance channel, increase the quality (number of samples), set the luminance channel mode to multiply and choose a reddish-orange color, set it between 10 and 30.

Let's see what happens ;)

Mahlikus
02-12-2003, 06:46 PM
Thank you!!! :beer:

I will get right on it!

Mahlikus
02-12-2003, 07:12 PM
Looks better already. I think it needs the fuzz and/or specular to look more realistic.

Thanks again

http://www.pixolator.com/ubb/uploaded_files/user_image-1045079789dnw.jpg

ThirdEye
02-12-2003, 07:13 PM
No problem Mahlikus ;)

Mahlikus
02-12-2003, 07:18 PM
its a nice end to a three week struggle. :thumbsup:

a quick question..why area light?

ThirdEye
02-12-2003, 07:39 PM
Oh it's only a matter of personal taste, look at this to learn more ;) http://warpedspace.org/lightingT/part1.htm

Mahlikus
02-12-2003, 07:45 PM
Thanks for the link. I am checking it out right now!

BTW-Excellent work on your first head. I for one believe this is your first head for I too made such an impression with my first ever modeled head/dragon head/3D image ever! (http://www.fortunecity.com/marina/cyprus/869/id113.htm)

A link to the process! (http://www.fortunecity.com/marina/cyprus/869/id116.htm)

The work pales in comparison but its a like situation.

Excellent job!...and once again, Thank you!

Mahlikus
02-14-2003, 06:47 PM
Alright ThirdEye, first off, thank you for that link, it was extremely helpful.

Second, and for anyone else as well, I need a crit on this material...do I have a sense of SSS?
I know the dayside is a bit bright and the terminator not red enough (too orange) but this is my immediate observation. Does that sound about right? What else?
http://www.pixolator.com/ubb/uploaded_files/user_image-1045240468dsi.jpg

Thank you all for your time and advice!

Mike

AdamT
02-14-2003, 06:49 PM
It has a little SSSishness to it, but it's pretty understated. Also, the highlights are a bit blown out.

Very cool model!! :buttrock: :thumbsup:

Mahlikus
02-14-2003, 06:59 PM
Thank you!:beer:
If you may explain understated please?

LucentDreams
02-14-2003, 07:46 PM
increas you offset, and lighten the highlight a bit

Mahlikus
02-14-2003, 11:58 PM
this is zbrush...I know chanlum can do it...its ZBrush's turn now..lol

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