Nuckel
11-22-2006, 08:18 AM
Hi
I have a problem with skin modifier in MAX8. I adjusted vertex weight for one (left/green) side of my character and used mirror parameters to define vertexes for other (right/blue) side.
As you can see in image, after mirroring, right vertexes are linked to left foot bone that is not right.
Please help me to understand what I do wrong.
I have a problem with skin modifier in MAX8. I adjusted vertex weight for one (left/green) side of my character and used mirror parameters to define vertexes for other (right/blue) side.
As you can see in image, after mirroring, right vertexes are linked to left foot bone that is not right.
Please help me to understand what I do wrong.
