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View Full Version : Manually generating Terrains


Toby W. Allen
02-11-2003, 11:50 AM
Heya,
I've been using Maya for my terrains, but I need to switch to Max for Exporter reasons. I need to create terrains, but I can't use displacement maps as these are not kept, within Maya I can paint the bumsp and all using the artisan tool. Max doesn't have such a tool, so how should I go about it apart from moving every single vertex.

Thanks again,
Toby.

Bluplet
02-11-2003, 12:01 PM
Try the PolySculptTool script from http://maxres.cgworks.com/

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