PDA

View Full Version : anisotropic shading


svenip
02-11-2003, 11:50 AM
hi i got a problem with the aniso shader, which bugs me a bit.

a have a very complex object, which i duplicated and via scale -1 put it on the other side. but the shading (same shader on both objects) is different. must be a thing with the angle or something.

unfortunatly i can't duplicate it by rotate it about 180 degrees. because i don't really get the pivot to the center of the object.


any ideas on that ???

alexx
02-11-2003, 12:39 PM
wasnt there a script from dwalden recently that moved the vertices to mirror the geometry?

look here:

http://www.cgtalk.com/showthread.php?s=&threadid=41863&highlight=mirror

maybe there is some help in it

cheers

alexx

(how about entering negative values in the aniso shader (is that possible at all?)

svenip
02-11-2003, 12:45 PM
tried to add 180 to the angle value. but what should is say :D

will try the script

CGTalk Moderation
01-14-2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.