Narratorway
11-21-2006, 01:55 AM
Maya 7.01
Okay, I'm in the middle of rigging a character. I just finished up the left arm IK and am working on the right, but a problem came up.
Creating the ik was fine. It twisted the elbow on the x axis ninety degrees for some reason, but when I locked all but the y rotate, that fixed the problem. So I moved on to wrist control. I created a wrist control and point contrained the ik to it, and created an empty group node under it and tried to orient constrain the wrist joint to it. That's where the problem occured. Instantly my wrist joint, whos rotates were at 0,0,0 suddenly flipped and the rotates changed to 90,.254,-.052 even though the group node was at 0,0,0. At first I thought it was something I'd done with the group node, but I checked and it looked fine. So I created a locator node with nothing done to it and tried an orient constraint. Same thing, with the same values.
Any idea what's going on?
Okay, I'm in the middle of rigging a character. I just finished up the left arm IK and am working on the right, but a problem came up.
Creating the ik was fine. It twisted the elbow on the x axis ninety degrees for some reason, but when I locked all but the y rotate, that fixed the problem. So I moved on to wrist control. I created a wrist control and point contrained the ik to it, and created an empty group node under it and tried to orient constrain the wrist joint to it. That's where the problem occured. Instantly my wrist joint, whos rotates were at 0,0,0 suddenly flipped and the rotates changed to 90,.254,-.052 even though the group node was at 0,0,0. At first I thought it was something I'd done with the group node, but I checked and it looked fine. So I created a locator node with nothing done to it and tried an orient constraint. Same thing, with the same values.
Any idea what's going on?
