View Full Version : The study of 3D
KirkBjerk 03-22-2002, 10:28 AM To anyone who reads this and can offer some insight, Currently I'm a junior in high school (US) and I'm becoming very intrested in 3D modleing and animation. So far I've setup an independent study with a teacher of mine, it will consist of a one term course and pretty much by the books for modleing in 3DS Max. I've taken a great liking to Maya and am becoming more familiar with this excellent program, although I have not been introduced to Max. My question pretains to what types (and quality) of schooling is available in college, Trade schools? Are these good investments for a possible career? What might be better more productive possibilites? Any comments would be greatly appreciated. Experience is what I lack and any real life stories or advice will help a great deal. Thanks:lightbulb
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ambassador
03-22-2002, 11:42 AM
The truth is you dont need to go to school to do this, all you need is Practice and Practice...:wip: .Some traditional art skills and knowledge would benifit.
Jann-Lee
03-22-2002, 05:56 PM
i can't draw and that really bugs me. Being able to draw helps
KirkBjerk
03-22-2002, 09:46 PM
I completely agree with you ambassador. I have decent art skills drawing, visualizing 3d, creative ideas etc..... but are the schools a good investment? will they add a considerable amount of value to my work, or will they be more of textbook bs? practice obviously is a huge part of experience and skill, but will the lecturing and schooling add anything? or would it be a waist of time and money? Thank you for any replies.
ambassador
03-22-2002, 10:55 PM
I would say you will benifit much more if you go to a college which teaches you Traditional art before you start on 3d.
I would NOT recomend going to one of those schools that have just a 6-14 month coarse to just learn the program....because thats all you learn...the program:rolleyes:
I have had friends who go to the short 6-14 month schools and walk away with very little, and end up working at radio shack or best buy.
but in the end, it depends on the artist, just keep practicing both traditional and 3d while your still in public school.
SpaceJASE
03-23-2002, 12:38 AM
you're going about it with the wrong attitude.
it's all about how much you're willing to put into it. sure you will benefit from lots of practice... but, going to school would provide you with a number of things -
1 - being surrounded by people with similar interests who will push you both artistically and technically
2 - the school can provide you with more resources then you could on your own (and having instructors helps too)
3 - providing yourself with a strong artistic background (yes, based on the boring historical crud...) will help you better express yourself in the end by showing you what's been done already, what worked, what didn't, why, and how you can do it better!
it's only a waste of money if you slack off because you expect the institution to do the work - you can learn a little something from everyone! you're just paying people to focus on you in school. College is worlds different from junior-high and/or high-school. there is always going to be "bs" where ever you go. it's your job as a student to get all you can from every situation you run into.
Jhonus
03-23-2002, 02:05 AM
Wise words from SpaceJACE. :thumbsup:
I think some people go to those schools expecting to walk out in 12months time being good at 3D. When that doesn't happen they tend to partly blame the teacher/school.
I don't think those schools are that bad, you just need to have the right frame of mind, be very computer literate and have a certain level of background or innate talent.
Joel Hooks
03-23-2002, 02:22 AM
Feng (http://www.artbyfeng.com) suggest an Industrial Design/Illustration line of work for being a cencept artist.
Frankly, the tools are easy to learn. SpaceJASE is on the money about school in general. That is the proper attitude, or you are pissing away money.
What I gained most out of my time in school was friends/associates and some good classic art training. The software I learned was Alias (barely) and 3d Studio R4 (rofl?)
A BFA or MFA is what I would do if I could go back and start over. Art first, tech second.
KirkBjerk
03-23-2002, 11:58 AM
thank you all for the comments I've certainly overlooked some of the baisic ideas of learning and the encompassing of art as a whole! It's just I'm beginning to feel alot of pressure for what I want (or get) as a career in the near future. with 2 years till college I might just be rushing the whole life decision a little early. but that does give me more opportunities to learn and research! I'm just worried that i'll screw this chance up and there is only a limited amount of these chances at least at this age. i hope i will never stop learning it's just i want a good start at what could very likely be a lifetime love and hobby. at this point i'm just quite overwhelmed with the possibilities!
Its good to see ambition, thats necessary in what we do. But at the same time dont rush to make a "Final" decision. Contrary to belief........ you do have TIME!!!!!!
As for real life ....myself and 2 of my buds all graduated with an Architectural/product design degrees. Then the fella next to me at work has a degree in graphic design. So I definitly think the design degree is a big help, but find a degree you like! Who knows you may not want to stay up till 3:00 animating on your own then wake up at 6:00 to start the job all over at work.
Business degree sounds plush to some after hearing that.
I personnally would go insane.......
Antilles
03-28-2002, 04:02 AM
School or college is a good way to meet friends and contacts that are interested in 3D too, i definitely think its a worthwhile investment.
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