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View Full Version : opening maya 4.5 files in max 5


mikefeil
02-11-2003, 07:17 AM
I'm sure this has been asked a million times but I can seem to find anything in a search. Anyway, how do u open maya files in max?

I really like 3dsm's gi

thanx

gaggle
02-11-2003, 07:54 AM
Well you don't directly, if that's what you mean. Can't do that.

Some sort of conversion is needed. I suggest going to Highend3d.com, and looking in their Maya plugins area for an export-tool. I don't have first-hand experience going from Maya to Max I'm afraid.

Dmitry
02-11-2003, 08:31 AM
even easier way...find an obj importer for max. then export your scene/object from maya via obj. (poly only) nurbs are not recognized by any free importers out there. Then import it into max via obj.
easy.

mikefeil
02-11-2003, 09:11 AM
I'm just having a bit of trouble getting the export to go smoothly.
In maya 4.5 i goto export all and choose OBJexport and have everything ticked or on (default). I export the file and it creates a obj file.
I then go into max and use OBJ2MAX V3.1 to import the file and I just leave the default setting for that dialogue aswell and nothing comes up?

any ideas
or better importers ?

aw wait the model i'm trying to export is all in nurbs...whoops

and crap

EricChadwick
02-11-2003, 01:37 PM
Might have better luck with the free FBX plugins. I like 'em.

http://www.kaydara.com/partners/sdk/fbx/index.php

When you download the plugins, there's a PDF in there that describes all the features and limits. You can export NURBS from MAya, but I think they're imported into Max as triangles...

gaggle
02-11-2003, 03:24 PM
Time to use that Convert To Polys feature! :surprised

:)

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