View Full Version : Problem with mib_amb_occlusion and BatchRendering...
Digidim 11-19-2006, 07:00 PM ...a picture says more than a thousand words!
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Jozvex
11-19-2006, 10:35 PM
Oooo! Very strange!
Do you have two meshes inside each other? Maybe a lowpoly/proxy mesh?
:shrug:
Digidim
11-19-2006, 10:41 PM
nope...thatīs the first thing i checked...the funny thing is: when rendering from within maya everything works fine...these strange artifacts just appear when i batchrender!
Ash-Man
11-20-2006, 05:50 PM
UN-Skin it and see if u get the same error
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11-20-2006, 05:50 PM
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