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JasonA
02-11-2003, 02:43 AM
Hi folks,

Well I figured I'd try to get some insight and critiques of my latest wip. This is my first attempt at a human head so please bear with me. up to this point I've had a heavy scifi/starship fettish with my models, so going organic is kinda new territory for me. :D

Anyhow, its going to be a female (called Lisa) and right now I'm just working out the head and basic body. I'm trying to make her atttractive without seeming slutish. but I feel like something isn't doing her justice but I can't put my finger on what.

Oh and please ignore the seam and the throat/neck. I know its a bit unsightly, try to focus just on the head.

Please folks, comments/critisms most welcome! Here's a group pic from a few angles:

http://home.attbi.com/~prwsjl/lisa-wip.gif

Shannon
02-11-2003, 04:38 AM
Well, nice work. She's gonna be a hottie.

Whats not doing her justice, besides the fact that she has no ears? I think that if you check the silhouette in an ortho view, maybe on the side of her head with no surface, so you got a real silhouette, you might find some issues with the form. I mean small issues, but they may make all the difference.

Oh heck, check the jpg. Ask yourself, is this the profile of a babe?
If not, what needs work? And untill you master this head modeling thing, use ref images in the viewport.

Good luck.

FallenSwordsman
02-11-2003, 06:54 AM
Yep, looking good so far - just the absence of ears making it look a lil strange. You've managed to get all the difficult bits constructed well and the proportions seem okay too. Could close the mouth though - more difficult to model closed mouths than slightly open ones, but now you have the geometry in place, all you have to do is move it around a bit.

JasonA
02-11-2003, 04:06 PM
Thanks folks, appeciate the comments. Shannon, thats a very cool tip! It never occurred to me to use the silhouette in that way. I'm not using ref in the viewports, I probably should. I haven't found too many corresponding front/side pics of attractive women, so I'm just using model head shots scattered about the web.

FallenSwordsman, thanks. Yeah time to get some ears on there I think. Its true it was easier to model the mouth slightly open. Anyh particular reason why you think it should be closed? I figured weighting it later would be easier with it being open but I'm not too sure on that..

If anyone has good ref websites for front/side heads it'd be realy appreciated :) so far I've only been using www.fineart.sk

FallenSwordsman
02-12-2003, 07:09 AM
Hi Jason

The only reason why I thought of having the mouth closed is that I think it looks more attractive. Open mouths remind me a bit of a guy I used to go to school with who was a "mouth breather" as opposed to a "nose breather". It probably is easier to weight it with an open mouth though - I've never tried myself since I just tend to build still models.

As for references - sorry, I've drawn a blank on that. I think its seriously difficult to get pictures of people from front and side where their head is tilted in exactly the same way so the features line up in your viewports. The only one I know of which may be able to help is at:

http://coldfusion.art.msstate.edu/camenisch/thehumanhead/

Hope its useful.

JasonA
02-14-2003, 05:35 PM
Thanks FallenSwordsman, yes that helps alot. I'm also looking over some anatomy links, although it seems its alot easier to find male info than female.. :hmm: I'll keep looking.

As far as the mouth goes, I will close it soon, but for now I think I'll leave it open until I rig it and start making morph targets. It'll be easier to select the verts. But she definitely won't be a mouth breather!:D

Ok here's the latest wip pics. I took shannon's thoughts and widened the jaw line, and also increased the cheekbone definition a bit. Also, made some ears for her. What do you guys think? I'll get to the hair soon, I'm not sure what method I'll use to attack that yet..

http://home.attbi.com/~prwsjl/lisa-wip2c.gif

Also I started modeling her body. I can real;ly appreciate how its a problem solving technique getting edges to flow in the right directions and still maintain quads.. Anyways, you can see the basic body progess here.

http://home.attbi.com/~prwsjl/lisa-wip2b.gif

Comments/critques are most welcome
:wavey:

FallenSwordsman
02-14-2003, 07:33 PM
Hi Jason:

Coming along nicely - you've got the main gross details of the body sorted out - now its down to the tweaking thing. You're on track! The proportions look about right to me which is the important thing. If you're unsure, you can always get an artists anatomy book to check these things. I don't think at this stage it would be fair to be pointing out the missing bits of the anatomy because you haven't got that far yet.

Can't really suggest much for hair either - all depends on your package and whether or not you have the moolah for the handy dandy hair plug-in or whether its in-built.

You might want to point the breasts outwards a little more instead of forward (don't quite know how to explain this without diagrams)

Keep going - its developing well.

JasonA
02-14-2003, 11:11 PM
Thanks for pointing that out swordsman:beer:

I got ahold of some head drawing references, and they had some "rules of thumb that I used to check my model. ie head is five eyes wide, typically 7 heads tall, shoulders two heads wide etc. I've gone back in and made some general corrections to some of the more crucial areas. For instance, the head width and so on. changed the nose a bit... tweaked the shoulders, hips and waist. Also, pointed the breasts out more, so now their about 25 degrees off the z axis. Its kinda hard to tell tho.. :hmmm: I think nipples will make that more obvious.

I'm still cutting edges into the body, and I'm trying to find good anatomy pics to find the major muscle lines I need to worry about, but I think I'll end up resorting to beauty model pics or something. then I have to do some hands and feet.
About the software, I'm using Maya 4.5 complete, so no fur unfortuntely. Shave&Haircut is too expensive, so its either polygons, nurbs or Paintfx.

JasonA
02-17-2003, 07:03 PM
I've gotten most of the torso body portion fleshed out and also added some hands. Also, did some small reworking of the arms. I decided to crudly flesh everyhting in and then go back and add the fine detail on parts that need it (ie face, neck and hands for sure) Now I got to spend some time fleshing out the legs, add some feet.

Comments and suggestions are welcomed :)

http://home.attbi.com/~prwsjl/lisa-wip3.gif

FallenSwordsman
02-18-2003, 01:50 PM
She's coming along nicely :thumbsup:

From the angle we've currently got, it just looks to me that her hips are a bit too narrow and not well enough defined. This shouldn't really matter if you're going to clothe her, but you might want to round them out a bit more and if you're feeling mad, add a suggestion to the pelvic bone in there as well.

:bounce:

IDownupI
02-18-2003, 03:04 PM
I dont know if that is texture or ust a color

What Hex code is it

Lukashi
02-18-2003, 04:17 PM
Good work,
My comments eye area really good, mouth not so good :( look at some good references for that area or pm me if u want me to be more specific

JasonA
02-18-2003, 10:11 PM
Thanks for the tips guys, sounds good. Yeah I got some feedback on anotherb oard about the shoulders/ribs/hips widths. I'll go back and flesh them out some more.. I suppose that waist is a little unaturally skinny.

Fallenswordsman, just to clarify, is it a width thing, or overall roundness (ie front to back) that you are referring to? thanks btw :)

Downup, I'm not sure what the hex color is, but it is just a color not a texture. 'suntan flesh', HSV=25.43,0.366,.906 or in other words RGB=231,182,146. Hope that helps

Lukashi, thanks yeah they do look a bit off. I'll pm you

lerpiedood
02-18-2003, 11:02 PM
Good start. Your body is looking fairly good. Now onto how to make your girl look hot. Well I suggest you study some anatomy books and get familar with the shape of all the little details, such as the mouth and nose. As of now, it looks like you have pretty good knowledge of this stuff. I suggest you can get her to look a little more petite and sexy by shortening the lengh of the nose. Not too much though, just a little. A nose can really make a person hot or not, it's amazing. Your nose wings also seem to be pushing back into your head. A common mistake for many is to make really sharp wing creases, were as they arn't really that sharp. The tip of your's is really round where as most hotties have sexy angular nose tips, though they're smoothed at edges of angles. you could also try making the nose tip come up a slight bit more.

Your eyes are looking pretty good, some good eyelashes would help. But those eyebrows look like big, thick, masculine eyebrows. Femine ones are usually thin and kindof curve up a bit, that doesn't make her slutty.

Your mouth looks like how alot of peoples first few head's mouth's look like. Though it's wrong. The lips are not sharp at all at bottom lips, and the top edges should not be as sharp. It's also too angled where the top lips fold down to make the dent. Those are some problems you should fix, but your biggest problem, which is really noticable is at the corners. Your corners look very sharp at the top. What should happen is the lips should tuck under smoothly with no crease and creat this little dent there, then right outside them should be this very subtle fold which goes down at the corners, it's sometimes hard for the untrained eye at first to notice this, but it's there.

Also in profile view your outside mouth, chin, nose angle is too flat. The corners of the mouth should go back far enough so that a vertical line going up from them will meet where the eye begins. There is then this 30 degree angle that goes from the bottom lip to the to lip to the tip of the nose, you also might want to bring your nose in a bit.

I hope my crits helped! Have fun!

JasonA
02-19-2003, 02:09 AM
wow, thats fantastic feedback! thanks so much :) Ok I got enough to keep me working for awhile
:applause: :applause: :applause:

Lukashi
02-19-2003, 02:11 PM
Yes im with lerpiedood :) since i dont have anything else to add i found you a good reference :)

JasonA
02-28-2003, 06:45 PM
Here's my latest update on my first character model. I've been going back and pushing/pulling more edges all over her face and body. Mainly I followed up on several of the suggestions that lerpiedood pointed out.

I've also been redoing several parts of her torso and adding edges to get some of the anatomy down correctly. The hands are still pretty unrefined as are the legs (and the non-existent feet). Definitely next time I'm gonna use the heirarchy as opposed to modeling everything on the poly cage.

Anyways, let me know what you all think of the overall head/body so far folks. how does it look?

http://home.attbi.com/~prwsjl/lisa-wip5.gif

blackthorn70
03-05-2003, 05:40 PM
looks like its coming along very nicely! the definition on the torso/shoulders is subtle but good. I especially like the ribs brely showing. Her face is pretty good too!:thumbsup:

You should put on some hair or at least something to fill the space... it'll add alot to her look! keep it up! Time for some legs and feet :)

PS nice models on your renderosity gallery, did you make all those?

Colin de bink
03-05-2003, 06:15 PM
very nice model so far :buttrock:

I have one sugestion though, your model doesn't seam to have a pelvic bone, most women that are as skinny as your model, have a bumb on the side of there hips because the pelvic bone is stiking out a little.

have fun

Viper
03-05-2003, 06:49 PM
Hmmmm.....modeled eyebrows? Don't seem like a really good Idea to me mate :D I would try to make that later with Shag:Hair, if you have it of course....if not, you should get it :)

BTW, How you beend doing man?! :)

JasonA
03-05-2003, 09:58 PM
thanks for the comments guys, much appreciated,

Blackthorn, I'm not sure how I'm goin to handle the hair yet, but I'll start playing with it soon. I know bald chicks don't do it for most people :D

Colin, thanks thats a very good point and something I had been overlooking. I need to find more reference for how the pelvic bone woud stick out exactly... I'll work on it some before my next post. :applause:

Viper, hey long time no see! been pretty good, thanks although still on the learning curve. I'm using Maya these days, but I don't have unlimited so no fur unfortunately.... I think my plan is to actually texture map some eyebrows on that geometry with a transparency map... for now, those eyebrows are just placeholders.:cool:

DAbuel
03-22-2003, 06:49 AM
Good Work! I would Say Watch the Croch Area! it looks like its a HE SHE.. I would let the curve of the abdomen fade down! and if you render again... Try to Soften the Center edge for a better presentation... if i sound harsh it just my nature to Crituqe Truthfuly so we all can Better our selfs... Other than my Comments keep up the good work!!:applause: I will be watching :thumbsup:

JasonA
03-22-2003, 06:46 PM
DAbuel, thanks for the comments :) I appreciate your honesty about the model, its not harsh at all. All advice is very helpful, thanks :cool: I'm not sure how far to go on the refinement between armpit/breast.. I need more reference of slender women for that area. As for the crotch, its another toss up... this is not going to be a porno model so I'm not that concerned about doing the vagina areas anyways.. so I think I might just do as you suggest, and round off the abs so the curve points more down.. thanks for the crits!

I've been working on a couple other side projects, so I don't have a major update... I've just corrected the hip bone issuies and changed the crotch.. I'm gonna work the kneecaps here in the next few days :)

Wizzard
03-22-2003, 09:42 PM
:shrug:

JasonA
03-30-2003, 12:48 AM
did a bit of work on Lisa this afternoon, thought I'd post for crits. Basically, I started reworking her lips and closed her mouth, and moved the mouth/jaw area up a bit. Did some reworking of her hips, although I'm not sure if they should be a bit bigger (undecided at this point). I'm thinking she should be on the athletic side, although not 'muscular'. Also, I started shaping the legs and kneecaps. Soon on to the feet.

Comments/suggestions? thanks everybody

http://home.attbi.com/~prwsjl/lisa-wip6.gif

http://home.attbi.com/~prwsjl/lisa-wip7.gif

http://home.attbi.com/~prwsjl/lisa-wip8.gif

http://home.attbi.com/~prwsjl/lisa-wip9.gif

twitchy
03-30-2003, 02:39 AM
maybe you should use a texture for the eyebrows. the line in the middle of the head is driving me crazy! and make the boobs bigger,(oh you said athletic didnt you? i gues youl have too make them smaller. :p ) other then its not finished, great job!
:beer:

FallenSwordsman
04-01-2003, 10:31 AM
Hi Jason

I don't know quite how far or how detailed you want to take this but you might want to think of defining the gluteus medius muscles a little better on her butt - those are the two above the main gluteus maximus which should make the butt have that kind of butterfly wings look to it. Also have you been working to a specific canon for her height and if so which one?

Lookin good!

Colin de bink
04-01-2003, 03:37 PM
excuse me FallenSwordman?
what is a "specific canon"
just wondering

JasonA
04-01-2003, 04:49 PM
Fallenswordsman, I'm going for as much accuracy as I can get! This model is taking me forever, but I've never done a body before either so I'm taking my time trying to learn as much as I can. Thanks for the tip, yes the wing is barely noticable. I'll increase it some to get a better definition in that area. thanks :) The standard I'm using is basically a 6 foot woman, 7.5 heads tall using Lisa's head as the base unit. Then from the top the major points are 2 heads to the nipples, 3 heads to the hip bone, 4 heads to bottom of vagina area, 5.5 heads to the kneecaps, 7 heads to the ankles. These came out of a figure drawing book.

Colin de bink, canon is similair to a standard, so when we talk about a specific canon, its usually like saying what set of rules we are working by.

lerpiedood
04-02-2003, 04:03 AM
Looking good, thing I notice is the Vaginal area seems to stick out too much. I'd love to see a wire to make more crits.

kappu
09-20-2003, 08:18 PM
thanx fallenswordsman for ur link. it is an amazing link.:thumbsup:

JasonA
09-21-2003, 03:20 AM
Ok, reviving an old project which has sorta fallen by the wayside. Here's a current pic of my female model, only slightly tweaked from before, and needing some real feet. I'm gonna try and resume this one more proactively.

Comments and critiques appreciated :)

http://home.comcast.net/~prwsjl/lisa-wip40.gif

And a wire for the scene, sorry it took me so long lerpie :)

http://home.comcast.net/~prwsjl/lisa-wipwire40.gif

wgreenlee1
09-21-2003, 05:15 AM
The toes need some tweaking...
They dont look very realistic from the last render.
Her legs might be a little longer but hard to tell.
everything is coming together rather well though.Keep going!:thumbsup:

orozimbo
10-07-2003, 01:01 PM
Hey JasonA. Here I am to appreciate your work.

I think the modeling is good, no comments about techiniques. But now the manly issue is about artistic aspects. She could be exactly like this, including the toes (I agree with wgreenlee1), unless you wanna a perfect girl (I mean the white model of bealty propoused by fasion).

If that´s the goal, you could tweaky a little aimming to reduce the volume. For example, the neck is a little bit masculine, if it was thiner would be more feminine. Also, You can refine some details, the hands can be a little bit bigger and the legs can be placed closer, one each other.

My advice is: Follow your instinct! Think about her personality and you will have your answers.

It´s just a modest opinion. I´m not a master. In fact, I stoped the WIP - Naiá (http://www.cgtalk.com/showthread.php?s=&threadid=84248&highlight=Nai%E1) because it has too many techinical problems. Keep your work, we waitting more ups!

Inté,
Guilherme Lopes

shadowkeeper
10-08-2003, 02:53 PM
Hey dude!!!! you're doing a great job on this model, man! keep going and you'll get a perfect stuff. Don't stop until you reach the perfection. Try to reach "the aviator's wife" model perfection.
Jesus!!!! I got to start modeling concept characters.

eburdeinick
11-09-2003, 02:59 PM
It needs a little tweeking, but its getting there... nice work !!!

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