kraemchen
11-19-2006, 08:58 AM
Hello,
I just get started with the hair module. I want to make a softbody heart covered with fur drop to the floor. I put the low-polygon-cage-object into a hypertnurbs and made a cloth simulation to the cage-object. I use the hypernurbs instead of a clothnurbs because it gives a better smoothing in my case. Then I add hair to the cage-object and use a noise texture for creating the fur pattern. The problem is, that the noise texture doesn`t stick to the object but moves thru the object. When I use a clothnurbs this won`t happen. Is there a way to use the hypernurbs and make the texture stick to the clothsimulated object? I dont`have a real understanding of what`s getting on with the uv information in the hypernurbs hirarchy.
Thanks for any help!
Markus
I just get started with the hair module. I want to make a softbody heart covered with fur drop to the floor. I put the low-polygon-cage-object into a hypertnurbs and made a cloth simulation to the cage-object. I use the hypernurbs instead of a clothnurbs because it gives a better smoothing in my case. Then I add hair to the cage-object and use a noise texture for creating the fur pattern. The problem is, that the noise texture doesn`t stick to the object but moves thru the object. When I use a clothnurbs this won`t happen. Is there a way to use the hypernurbs and make the texture stick to the clothsimulated object? I dont`have a real understanding of what`s getting on with the uv information in the hypernurbs hirarchy.
Thanks for any help!
Markus
